Hello!
Not sure if you've noticed the current exp tuner sucks badly.
No i'm not talking about personal gain, me getting more exp but..
here's an example of the volatility of the current tuner
(monsters from same area, similar difficulty and accessibility):
[19:47:27] You would get average experience for Alain.
[19:48:20] You would get below average experience for Guard.
[19:48:30] You would get well above average experience for Jean-Paul.
[19:48:33] You would get well above average experience for Jean-Jacques.
[19:48:42] You would get above average experience for Jean-Luc.
[19:49:11] You would get average experience for Baroness.
[19:49:21] You would get average experience for Michelle.
[19:49:27] You would get below average experience for Janine.
[19:49:37] You would get average experience for Guard.
[19:50:43] You would get some experience for Jean-Claude.
[19:50:51] You would get some experience for Yves.
[19:52:30] You would get average experience for Guard.
That in essence means some of the monsters give me 1/4th
of the experience of similar decently tuned mobs.
This in essence might be caused by major flaws in the tuning
formula which i've narrowed down to (with my mortal knowledge)
tuning based on time_from_last_kill instead of way better
average_kill_count_over_period_of_time (still haven't seen
the code but this is my assumption?)
Also the personal tune, it might be fun if it had a chance of
being +exp, instead of only having a possibility of giving a minus.
--Broe
Hello!
Not sure if you've noticed the current exp tuner sucks badly.
No i'm not talking about personal gain, me getting more exp but..
here's an example of the volatility of the current tuner
(monsters from same area, similar difficulty and accessibility):
[19:47:27] You would get average experience for Alain.
[19:48:20] You would get below average experience for Guard.
[19:48:30] You would get well above average experience for Jean-Paul.
[19:48:33] You would get well above average experience for Jean-Jacques.
[19:48:42] You would get above average experience for Jean-Luc.
[19:49:11] You would get average experience for Baroness.
[19:49:21] You would get average experience for Michelle.
[19:49:27] You would get below average experience for Janine.
[19:49:37] You would get average experience for Guard.
[19:50:43] You would get some experience for Jean-Claude.
[19:50:51] You would get some experience for Yves.
[19:52:30] You would get average experience for Guard.
That in essence means some of the monsters give me 1/4th
of the experience of similar decently tuned mobs.
This in essence might be caused by major flaws in the tuning
formula which i've narrowed down to (with my mortal knowledge)
tuning based on time_from_last_kill instead of way better
average_kill_count_over_period_of_time (still haven't seen
the code but this is my assumption?)
Also the personal tune, it might be fun if it had a chance of
being +exp, instead of only having a possibility of giving a minus.
--Broe
SOLUTIONS: make personal tune possibility to drift about +-0, make personal
tune to hit harder, lessen (slightly) effect of general tune. and remove the
EXTRA penalty for short_time_since_last_kill , at least for general tune
(personal rapists can take their personal tune hit).. News whine since 2011,
sincerely : Broetchen (who makes enough exp, just does not like the VOLATILY)