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BatMUD Forums > Ideas-wanted > RE: Ships

 
 
#1
18 Aug 2011 15:48
 
 
It was pointed out to me by another (non-pirate) player that this
would make fighting npc pirate ships very difficult. His solution
was to set flag on the target ship only if damage is done, so if
I'm sailing along and I get:
Wedgeantilles tells you 'Tha Spectral Sailor fired cannons in our general
direction.'

Then no flag on my ship would be given, however if they manage to
hit the ship with an attack, then flag could be set.

--Hair

 
Rating:
7
Votes:
7
 
 
Hair
N e w b i e  H e l p e r
2y, 84d, 4h, 14m, 18s old
Level:
102
 
 
#2
18 Aug 2011 19:54
 
 
Hair wrote:
It was pointed out to me by another (non-pirate) player that this
would make fighting npc pirate ships very difficult. His solution
was to set flag on the target ship only if damage is done, so if
I'm sailing along and I get:
Wedgeantilles tells you 'Tha Spectral Sailor fired cannons in our general
direction.'

Then no flag on my ship would be given, however if they manage to
hit the ship with an attack, then flag could be set.

--Hair
I have some ideas as to how to implement this. It may take a few days to code,
but I'll try to get it in with Part 4.

-- Lord Tarken Aurelius, the Sage

 
Rating:
6
Votes:
6
 
 
Tarken
W i z a r d
2y, 98d, 14h, 13m, 44s old
Level:
131 [Wizard]