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BatMUD Forums > Ideas-wanted > Re: Ship Repair

 
 
#1
11 Sep 2011 10:14
 
 
Where are we on this:

The ship's hull has taken significant damage. (31%)
The sails are flapping in the wind. (100%)
The rudder is functioning perfectly. (100%)

ship repair hull

Bill tells you 'Tha crew are patchin' up tha sails now, Cap'n.'

I realize "100%" on my sails is a round up, since the remnants of an attack
spell reached me through my shields, but my point is this: when my elite crew
of master rebuilders are faced with the difficult choice of "should we patch
those two torn stitches in the sail, or the whale-siced hole in the hull" they
go at it randomly. Even when I target the repair at the hull. This becomes
especially unnerving when using patch crates out at sea.

CM

 
Rating:
10
Votes:
12
 
 
Crawe
N e w b i e  H e l p e r
3y, 65d, 18h, 6m, 48s old
Level:
100
 
 
#2
11 Sep 2011 14:50
 
 
Crawe wrote:
Where are we on this:

The ship's hull has taken significant damage. (31%)
The sails are flapping in the wind. (100%)
The rudder is functioning perfectly. (100%)

ship repair hull

Bill tells you 'Tha crew are patchin' up tha sails now, Cap'n.'

I realize "100%" on my sails is a round up, since the remnants of an attack
spell reached me through my shields, but my point is this: when my elite crew
of master rebuilders are faced with the difficult choice of "should we patch
those two torn stitches in the sail, or the whale-siced hole in the hull" they
go at it randomly. Even when I target the repair at the hull. This becomes
especially unnerving when using patch crates out at sea.

CM
This is a known bug. It'll be fixed in the last 'Summer ship update' (part 4).
I'm hoping to get that out this week unless I run into any big roadbumps with
the RC of boarders this week.

-- Lord Tarken Aurelius, the Sage

 
Rating:
3
Votes:
3
 
 
Tarken
W i z a r d
2y, 120d, 9h, 19m, 21s old
Level:
131 [Wizard]