Restoring lost saints is one of those original aspects of nun guild I love
most. However, the saint restoration missions are highly random and, as far as
I can figure out, they are solely based on the difficulty/level of a
monster(s) to be killed or the monster in the room where the moment of prayer
is to be held.
The problem is: those monsters - however small they might be - may stand
behind much bigger, good or neutral-aligned blockers or they may be situated
in really complex and difficult to get into areas.
Sometimes it is very annoying that "easy" restoring missions are next to
impossible and "difficult" ones may be simply straightforward. It usually pays
off to pick the "difficult" ones, just in case, as they are very random
anyway. One gets lucky eventually.
I have heard liberators have similar system of missions with similar problems.
Having no idea on how those systems are implemented in the first place and
having no idea on how difficult it would be to change them, it would be super
cool if the "easy" tasks would get regarded as difficult ones if people just
do not get them finished. Similarly, the difficult ones would eventually
become "easy" if they are never failed.
The system would still be completely random and there would be no need for a
wizard to manually set up the missions.
I guess this would require a huge database and hmhm... ok, forget it already.
/C
Post scriptum:
As I suggested before in guilds.nun news group (news display guilds.nun
117)... please, make the penalty for failing "easy" restore missions a little
less harsh. Currently the penalty (36h?) is just the same despite the
difficulty level of the mission.