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BatMUD Forums > Ideas-wanted > Re: Chest order after boot.

 
 
#1
03 Dec 2012 13:21
 
 
Would be nice if chest order in room would not be changed after boot. Atm
chest order changes every boot, which is a bit annoying. Please let it be
possible to: put boots in chest 1,close chest 1, and after boot to be able to:
open chest 1,get boots from chest 1. Also can make good looking room by seting
chest order acording to lenght of chest description... and atm it all gets
messy and looks bad :(

 
Rating:
-2
Votes:
10
 
 
Krzysiek
2y, 189d, 8h, 7m, 9s old
Level:
100
 
 
#2
03 Dec 2012 13:28
 
 
Krzysiek wrote:
Would be nice if chest order in room would not be changed after boot. Atm
chest order changes every boot, which is a bit annoying. Please let it be
possible to: put boots in chest 1,close chest 1, and after boot to be able to:
open chest 1,get boots from chest 1. Also can make good looking room by seting
chest order acording to lenght of chest description... and atm it all gets
messy and looks bad :(
a small diamond money-box (open)

This chest is made from diamond and is an excellent item for storing your
hard-earned money.
Its label can be set with the 'label' command.
See 'help small diamond money-box' for more information.

You label a small diamond money-box (open) as mybox.

You close the mybox.

Unable to locate the problem.

 
Rating:
4
Votes:
6
 
 
Malar
W i z a r d
8y, 288d, 22h, 54m, 13s old
Level:
120 [Wizard]
 
 
#3
03 Dec 2012 17:51
 
 
Quote:
Would be nice if chest order in room would not be changed after boot. Atm
chest order changes every boot, which is a bit annoying. Please let it be
possible to: put boots in chest 1,close chest 1, and after boot to be able to:
open chest 1,get boots from chest 1. Also can make good looking room by seting
chest order acording to lenght of chest description... and atm it all gets
messy and looks bad :(
I understand your issue here. However, the optimal way that room data is stored
from day to day does not currently allow for the preservation of item order
within a room, thus they will vary from day to day as they are loaded by the
various systems involved. If you are that worried about the appearance of your
chest room, some choose to use chests built of the same hull/reinforcement/size
(e.g. all 7 slot wooden sailor chests) as to appear uniformly, but generally,
if you want to use the same chest for the same purpose, I would advise labeling
it referentially as Malar has already (albeit less than ideally) described for
you.

-- Lord Tarken Aurelius, the Sage

 
Rating:
5
Votes:
5
 
 
Tarken
W i z a r d
3y, 133d, 16h, 46m, 7s old
Level:
145 [Wizard]
 
 
#4
04 Dec 2012 11:52
 
 
Tarken wrote:
Quote:
Would be nice if chest order in room would not be changed after boot. Atm
chest order changes every boot, which is a bit annoying. Please let it be
possible to: put boots in chest 1,close chest 1, and after boot to be able to:
open chest 1,get boots from chest 1. Also can make good looking room by seting
chest order acording to lenght of chest description... and atm it all gets
messy and looks bad :(
I understand your issue here. However, the optimal way that room data is stored
from day to day does not currently allow for the preservation of item order
within a room, thus they will vary from day to day as they are loaded by the
various systems involved. If you are that worried about the appearance of your
chest room, some choose to use chests built of the same hull/reinforcement/size
(e.g. all 7 slot wooden sailor chests) as to appear uniformly, but generally,
if you want to use the same chest for the same purpose, I would advise labeling
it referentially as Malar has already (albeit less than ideally) described for
you.

The look of chests is awful and uninformative. Buying identical chests is far
too suboptimal. Real men use tf scripts to fix any problem ;) just like this:
http://pastebin.com/5sM0CnKX

 
Rating:
1
Votes:
1
 
 
Mithrand
2y, 98d, 3h, 38m, 11s old
Level:
100