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BatMUD Forums > Ideas-wanted > Re: explorer guild

 
 
#1
03 Jan 2013 01:06
 
 
save
When we have stuff that makes your spell poins regen, you hit points regen,
why not give explorers endurance points regen, think it could lure more ppl to
play the guild. Just something that crossed my mind.

 
Rating:
-4
Votes:
4
 
 
Trement
1y, 83d, 12h, 16m, 41s old
Level:
90
 
 
#2
03 Jan 2013 17:29
 
 
Trement wrote:
save
When we have stuff that makes your spell poins regen, you hit points regen,
why not give explorers endurance points regen, think it could lure more ppl to
play the guild. Just something that crossed my mind.
you mean stuff like camping and fire building? ...

 
Rating:
5
Votes:
5
 
 
Entor
3y, 139d, 9h, 3m, 49s old
Level:
105
 
 
#3
04 Jan 2013 08:18
 
 
Entor wrote:
Trement wrote:
save
When we have stuff that makes your spell poins regen, you hit points regen,
why not give explorers endurance points regen, think it could lure more ppl to
play the guild. Just something that crossed my mind.
you mean stuff like camping and fire building? ...
That's good and true, but how about passive EP-regen boost from guild like we
get stats and hp/sp-regen from other guilds. Don't know if it already has it
though but just my two cents.

 
 
 
Rota
107d, 20h, 7m, 41s old
Level:
64
 
 
#4
05 Jan 2013 15:33
 
 
It's easy to dismiss ideas offhand and state how there are endurance
points(ep) over time effects already in the game. And I am in agreement that
this idea shouldn't be implemented, but rather than dismiss it offhand,
wouldn't a well reasoned post on how unbalancing ep+ items can have on the
game be in order? I know a logical argument is time consuming and difficult to
construct, but wouldn't one rational post serve as a precedence, a post that
could be referred to and perhaps nip arguments in the bud?
Lythlandria Sybranetyra

 
Rating:
-12
Votes:
22
 
 
Lythlandria
N e w b i e  H e l p e r
1y, 65d, 9h, 51m, 54s old
Level:
47
 
 
#5
05 Jan 2013 22:57
 
 
Lythlandria wrote:
It's easy to dismiss ideas offhand and state how there are endurance
points(ep) over time effects already in the game. And I am in agreement that
this idea shouldn't be implemented, but rather than dismiss it offhand,
wouldn't a well reasoned post on how unbalancing ep+ items can have on the
game be in order? I know a logical argument is time consuming and difficult to
construct, but wouldn't one rational post serve as a precedence, a post that
could be referred to and perhaps nip arguments in the bud?
Lythlandria Sybranetyra
Perhaps we could get a shop that sells some trekking gear like hiking boots
and such.

 
Rating:
-2
Votes:
2
 
 
Rota
108d, 12h, 38m, 18s old
Level:
64
 
 
#6
04 Jan 2013 16:10
 
 
Trement wrote:
save
When we have stuff that makes your spell poins regen, you hit points regen,
why not give explorers endurance points regen, think it could lure more ppl to
play the guild. Just something that crossed my mind.
The purpose of the Explorer guild really isn't to serve as a primary guild of
interest. It serves to provide a few basic utilities at a 'reasonable' skill
level to aid players in surviving and exploring the realms. Any stat/regen
bonuses aside, it hosts a large amount of skills generally restricted to
certain guilds which can be of great benefit to many players in and of itself.

-- Lord Tarken Aurelius, the Sage

 
Rating:
2
Votes:
2
 
 
Tarken
W i z a r d
3y, 157d, 7h, 32m, 52s old
Level:
145 [Wizard]
 
 
#7
04 Jan 2013 21:22
 
 
Tarken wrote:
Trement wrote:
save
When we have stuff that makes your spell poins regen, you hit points regen,
why not give explorers endurance points regen, think it could lure more ppl to
play the guild. Just something that crossed my mind.
The purpose of the Explorer guild really isn't to serve as a primary guild of
interest. It serves to provide a few basic utilities at a 'reasonable' skill
level to aid players in surviving and exploring the realms. Any stat/regen
bonuses aside, it hosts a large amount of skills generally restricted to
certain guilds which can be of great benefit to many players in and of itself.
No offense Tarken, but quote some numbers please.
How many players (active players) are in explorers?
What are the average totals of those players?
etc. etc.

 
Rating:
-2
Votes:
4
 
 
Blax
1y, 99d, 12h, 54m, 4s old
Level:
52
 
 
#8
04 Jan 2013 21:23
 
 
Blax wrote:
Tarken wrote:
Trement wrote:
save
When we have stuff that makes your spell poins regen, you hit points regen,
why not give explorers endurance points regen, think it could lure more ppl to
play the guild. Just something that crossed my mind.
The purpose of the Explorer guild really isn't to serve as a primary guild of
interest. It serves to provide a few basic utilities at a 'reasonable' skill
level to aid players in surviving and exploring the realms. Any stat/regen
bonuses aside, it hosts a large amount of skills generally restricted to
certain guilds which can be of great benefit to many players in and of itself.
No offense Tarken, but quote some numbers please.
How many players (active players) are in explorers?
What are the average totals of those players?
etc. etc.
im explorer and active

 
Rating:
-2
Votes:
2
 
 
Vesku
2y, 19d, 19h, 50m, 35s old
Level:
102