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BatMUD Forums > Ideas-wanted > Re: AMF

 
 
#1
07 Mar 2013 16:24
 
 
HI. Please do not let monsters chain cast AMF while sitting in AMF. I believe
this constitutes a "bug" not a "feature." See example below:

The athame severs the field surrounding this area.
The shining green forcefield vanishes.
You are not in a party.
You strike your rain staff in the ground.
Juggled: an old oak staff with several odd knobs labeled as <|Blayke|> <orange
glow>.
********************** Round 3 **********************
Hp:853/1036 (-27) Ep:409/409 () Sp:867/1040 <()>
The picking his nose. guard shouts: Oh, no, the rebels have found us!
Queen utters the magic words 'taikoja ma inhoan'
This location is now surrounded in a shining green forcefield.
Some moisture begins to form on the staff.
You are not in a party.
********************** Round 4 **********************

 
Rating:
8
Votes:
8
 
 
Blayke
N e w b i e  H e l p e r
3y, 148d, 6h, 57m, 42s old
Level:
106
 
 
#2
08 Mar 2013 18:49
 
 
At reboot, monsters will follow rules closer to player rules about non-magic
rooms, including that they won't even bother trying to cast a spell if they
stand in one.

While this will cut down on monsters "locking down" a room with AMF, it will
also mean any such monsters in an AMF are more likely to switch from attack
spells to attack skills, and consequently, doing more damage.

Shinarae Lluminus

 
Rating:
2
Votes:
2
 
 
Shinarae
A r c h w i z a r d
2y, 322d, 20h, 46m, 5s old
Level:
200 [Wizard]