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BatMUD Forums > Ideas-wanted > Re: New guild idea: Allomancers

 
 
#1
07 May 2013 19:47
 
 
Based on the brand of magic invented by Brandon Sanderson in the Mistborn
books. Can read more details here: http://mistborn.wikia.com/wiki/Allomancy

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Kershik

 
Rating:
-2
Votes:
5
 
 
Kershik
63d, 15h, 37m, 18s old
Level:
59
 
 
#2
07 May 2013 21:16
 
 
Now that I'm no longer at work I can add a few skill/spell ideas:
- Coin Toss. Being able to manipulate magnetic forces, the allomancer can use
anything metal as a weapon, this includes coins. Ever wanted to get rid of
those mowgles in a devastating fashion? Now you can use them as projectiles!
- Disarming and using enemies weapons against them, by literally pulling them
out of their enemies hands and throwing them back at their opponents. Be aware
that if you're not a master at this skill, you might end up Pulling the weapon
into yourself at alarming speeds...
- All skills/spells require the proper metal reagents to use, as the
Allomancer consumes the metal within himself to fuel his magic. These require
proper preparation in order for consumption to be practical. Basic alchemical
skills would therefore be helpful for an allomancer.

_______
Kershik

 
Rating:
-2
Votes:
6
 
 
Kershik
63d, 16h, 51m, 48s old
Level:
59