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BatMUD Forums > Ideas-wanted > Breaking spells

 
 
#1
03 Nov 2014 17:47
 
 
Several years ago tune was introduced that spells were more easily interrupted
by hits than skills were.
Now time has passed and nomads are much more capably tanks and dam doers than
they were. Could someone now revert the tune?
Being "hybrid" tank and still suffering from breaking spells after years is
really frustrating.

 
Rating:
11
Votes:
13
 
 
Grimpold
5y, 255d, 1h, 48m, 20s old
Level:
103