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BatMUD Forums > Updates > New clones testrun report

 
 
#1
06 Apr 2008 23:40
 
 
Greets,

all in all, the testrun was a success. The following things were found to be
bugging, and will be fixed before the next run:

a) If you had clothing on, your clone couldn't find you. Don't ask. Been
fixed.
b) If you were a knight or a nun, the guilds considered your clone a player
(read: you). This caused some problems for some people, like being banished
from the knights guild :D

Some statistics: around 200 clones were created. Around 100 players were
killed by the clones in question; about 50 clones got killed before they had
the chance to kill their respective players.

All in all, these clones are no more deadly than the old ones. Not really.

A little summary on differences to old clones: These clones teleport to you.
However, once they have killed you, they stop doing that. They no longer pick
up stuff from castle rooms. Cityguards, however, consider them players and
will attack them relentlessly :D

A few questions to you mortals, you can respond in any which way you want:

a) Do you consider these clones more deadly than the old ones, TAKING INTO
CONSIDERATION that you did not know they would follow you so aggressively this
first time?
b) Do you consider the fake equipment they carry, and the money you can get
from those, as a good or a bad thing?
c) Free comment goes here

Rgds, your friendly neighbourhood Sage
PS. What do you think about the whole idea of clones being more or less a TRUE
copy of your character as opposed to the old, less customized clones?

 
Rating:
4
Votes:
6
 
 
Ulath
S a g e
30y, 95d, 10h, 53m, 54s old
Level:
150 [Wizard]