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BatMUD Forums > Updates > Food stuff #2

 
 
#1
09 Jul 2008 13:21
 
 
I stuck in changes in relation to the foodstuffs, active at boot. So don't
wonder if you start getting strange 'is done digesting'-messages, or somesuch.

The bonuses are not active yet, and won't be before I'm satisifed that that
back-bone works. I'll explain how it'll work in more detail later.

At this point I can say that the basic idea is that by eating one gets certain
regen/stat bonuses. You are allowed limited movement (ie. a room or so) while
they are active, or they will vanish. One can stack up to 4 bonuses. And the
best part; the same foodstuffs will always yield the same bonuses.

Once the back-end works properly, I'll activate the bonuses and modify the
identify spell to support this new functionality.

In regard to drinking; what will happen is that if one is dehydrated, one
receives only a portion of the full food bonus.

Rgds, your friendly neighbourhood Sage
PS. Yeah, yeah, this is a bit wow-esque, but hey, why re-invent the wheel if
it works? Just change the way the hubs look and call it your own :D

 
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Ulath
S a g e
30y, 189d, 0h, 34m, 33s old
Level:
177 [Wizard]