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BatMUD Forums > Updates > Re: weapons & damagetypes

 
 
#1
17 Dec 2008 12:14
 
 
Please add some information to identify about how much a weapon does
nonphysical damage. ie a similar accuracy as mages have about their spells
getting resisted would be very nice to have. It would be important for
meleepeople to figure out what weapons to use sometimes. ( Sort of like mages
need to figure out which spells to shoot at what monster.)

++glaurung
The compare skill went through the requested change. Skilled users (probably
only crimsons) will be able to distinguish differences in damagetypes in
different weapons. Also, a bug in the "Overall, blabla is better than
blabla"-line was fixed.

 
Rating:
6
Votes:
6
 
 
Malar
W i z a r d
4y, 330d, 21h, 51m, 17s old
Level:
75 [Wizard]
 
 
#2
17 Dec 2008 14:26
 
 
Malar wrote:
Please add some information to identify about how much a weapon does
nonphysical damage. ie a similar accuracy as mages have about their spells
getting resisted would be very nice to have. It would be important for
meleepeople to figure out what weapons to use sometimes. ( Sort of like mages
need to figure out which spells to shoot at what monster.)

++glaurung
The compare skill went through the requested change. Skilled users (probably
only crimsons) will be able to distinguish differences in damagetypes in
different weapons. Also, a bug in the "Overall, blabla is better than
blabla"-line was fixed.
Slight error there on my part concerning the fix. Both the "Overall" and the
"For damage" line showed the same thing. Now, the "For damage" line is based
on average damage dice, not taking speed into account (it will be large if
you'redropping a piano on someone) and the "Overall" line in the end takes
speed into account (it takes time to lift the piano back up to the fifth
floor).

 
Rating:
4
Votes:
4
 
 
Malar
W i z a r d
4y, 331d, 0h, 49m, 52s old
Level:
75 [Wizard]