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BatMUD Forums > Updates > Re: Compasses

 
 
#1
10 Jan 2012 21:42
 
 
Until further notice, compasses (and NPC ships) will not spawn on monsters,
pending the resolution of some issues.

-- Lord Tarken Aurelius, the Sage

 
Rating:
2
Votes:
2
 
 
Tarken
W i z a r d
2y, 219d, 12h, 11m, 52s old
Level:
131 [Wizard]
 
 
#2
30 Jan 2012 20:04
 
 
Tarken wrote:
Until further notice, compasses (and NPC ships) will not spawn on monsters,
pending the resolution of some issues.
I have been receiving a large number of tells each day about the current
status of NPC ships. In short, there was a problem in which the way the
program used to make them move was implemented, and we are working on
implementing a solution as soon as possible. The process was largely dependent
on the return of a certain developer from a no-contact business trip, whom has
since returned. I am now waiting on some Archwizards to install some things so
I can get them going again. Once the movement is functional again, I will put
the compasses back in the game. I did not want motionless ships in the game,
as they are too easy a source of both reputation and money, which in turn
causes them to both devalue substantially.

We thank you for your patience during these changes.

-- Lord Tarken Aurelius, the Sage

 
Rating:
2
Votes:
2
 
 
Tarken
W i z a r d
2y, 237d, 0h, 45m, 12s old
Level:
131 [Wizard]