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BatMUD Forums > Updates > Dynamic scenic locations

 
 
#1
08 Jul 2012 00:26
 
 
Greetings fair folk of BatMUD,

I decided to code something! Yay! Wear your crash helmets!

No, really. If you happen to see scenic location markers ("?") in the outworld
that are of the unusual chromatic persuasion (ie. green, yellow, red) they are
nothing to be worried about. They are simply the incarnation of my newest
addition to our Glorious BatMUD Libcode(tm): Dynamic scenic locations!

Basically, there will be tens or hundreds of these around the world eventually
in any given boot. The color code tells the difficulty. You might get a bounty
for entering certain rooms or killing certain monsters or performing other
tasks - also, there will be lots of 'templates' these dynamic locations will
be generated from. For now, there's only one - you guessed it - it's a pit.
It's a pit with a Jorgos in it. Depending on the map symbol color, he may be
hard, or not so hard to kill. Anyway, none of the Jorgoses suffer from exp
tunes, so killing them might make sense.

For now I'm collecting data. Lots of it. I'm logging EVERYTHING.

Expect this to be active at next boot, or perhaps the boot after that.

Rgds, Ulath

 
Rating:
14
Votes:
14
 
 
Ulath
A r c h w i z a r d
34y, 182d, 21h, 22m, 45s old
Level:
600 [Wizard]