The MUDlib is a set of source code, which is interpreted by the Core Driver.
It provides building blocks for the World code, and includes, but is not
limited to the following systems:
a) Communication systems
b) Object handling systems
c) Combat systems
d) Guilds, skills and spells
The MUDlib is a set of source code, which is interpreted by the Core Driver.
It provides building blocks for the World code, and includes, but is not
limited to the following systems:
a) Communication systems
b) Object handling systems
c) Combat systems
d) Guilds, skills and spells
well when guilds, skills and spells are mentioned are mentioned in context
with the MUDlib they talk about the (generic) guild object(s)/system and
generic spells/skills. This has (to my understanding) nothing to do with a
specific guild, which is instead content and belongs to world code.
To further clarify the subject (at least as far as I understand it): The
"guild system" in abstract and implemented form is part of the MUDlib. It's
there to help a world content coder implement a specific guild (which is part
of the world code).
actually, after reading the helpfile again, I come to the conclusion that even
concrete guild implementations are considered part of the MUDlib .... so
hmm.. forget about my previous post. (altho it was placed in "bs" correctly