Darkwell wrote:
I so agree with Blayke. Nomad background is now based on melee and health
recovery skills. Cavaliers, squires etc where nice addition I must admit. BUT
I would really like to see elven archers, troll axe throwers (yes, like in
wow) and gnomes with their wondrous muskets and pistols. Reloading etc could
balance the throwing/shooting ability. Yet i'm totally against the idea of
throwing from one room to another, that's just ridiculous. Bring us the
backrow nomads!
Maybe it has been just too long since I was a player, but what does it really
matter if these nifty guilds are in nomad's? Are you saying you would enjoy
thinking, my guy is of nomad background and I get to do this new stuff, or
that you want to combine these new nifty cool flavorful guilds with existing
"boring" nomad guilds?
Don't get me wrong, I too think it would be nice to spice up the background or
at least change something, perhas ps anything, but mostly I want to do it for
consistency. The background has only 3 guilds while others have many more.
But from a player point of view, I dont see why one who wants to be a tiger,
or loc then just be an loc... if you take the same guild concept and throw
some text on it to make it sound like a nomad guild, then I guess you made
some flavor, but it is the same as just letting nomad's join loc or reaver, or
mage etc.
I guess I am just viewing this from too much of a mathmatical viewpoint and I
am forgetting about the fun factor of having some character to identify with
(which goes back to my first sentence)