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BatMUD Forums > Bs > Re: Mapping system for batmud.

 
 
#1
03 Sep 2007 17:31
 
 
Quote:
I wasn't objecting to the maps etc, I'm was just saying that a
restriction based upon a characters explore would be pointless
(and exploitable - you could see much more easily where to go
to get extra rooms).
Quote:
Tim
Oh I just re-read your post; I don't understand when you say it would be
pointless to restrict the maps based on your explore? You login to bat, then
login to the website, see where you are, see area maps based on the rooms that
you yourself have actually visited... I just can't fathom what you're
disagreeing with? Are you on drugs?

 
Rating:
5
Votes:
5
 
 
Moss
1y, 53d, 11h, 50m, 26s old
Level:
80
 
 
#2
04 Sep 2007 03:58
 
 
Moss wrote:
Quote:
I wasn't objecting to the maps etc, I'm was just saying that a
restriction based upon a characters explore would be pointless
(and exploitable - you could see much more easily where to go
to get extra rooms).
Quote:
Tim
Oh I just re-read your post; I don't understand when you say it would be
pointless to restrict the maps based on your explore? You login to bat, then
login to the website, see where you are, see area maps based on the rooms that
you yourself have actually visited... I just can't fathom what you're
disagreeing with? Are you on drugs?
I think it would be nice to have some official maps.

My only points are that any attempt to restricti the content of maps
based upon the explored rooms by characters logging on to the site
won't work very well. Maps can easily be distributed, so you wouldn't
really be restricting the content much and a side effect of the
reduced map content would be that it would be easier to check where
you have already explored. This could be a good thing, I am guessing
that the batmud admins (the wizzes) might not agree though.

However, since we may want to encourage the wizzes to add such maps,
how about some other players post and let us all know whether allowing
players to see where they have already been would be a nice addition
or too much of a good thing. Also, anyone got any better ideas about
how any useful map content might be restricted or if this would be
necessary at all?

Tim

 
Rating:
-5
Votes:
5
 
 
Tim
205d, 9h, 12m, 1s old
Level:
71
 
 
#3
04 Sep 2007 03:58
 
 
Quote:
Moss wrote:
Quote:
I wasn\'t objecting to the maps etc, I\'m was just saying that a
restriction based upon a characters explore would be pointless
(and exploitable - you could see much more easily where to go
to get extra rooms).
Quote:
Tim
Oh I just re-read your post; I don\'t understand when you say it would be
pointless to restrict the maps based on your explore? You login to bat, then
login to the website, see where you are, see area maps based on the rooms that
you yourself have actually visited... I just can\'t fathom what you\'re
disagreeing with? Are you on drugs?
I think it would be nice to have some official maps.

My only points are that any attempt to restricti the content of maps
based upon the explored rooms by characters logging on to the site
won\'t work very well. Maps can easily be distributed, so you wouldn\'t
really be restricting the content much and a side effect of the
reduced map content would be that it would be easier to check where
you have already explored. This could be a good thing, I am guessing
that the batmud admins (the wizzes) might not agree though.

However, since we may want to encourage the wizzes to add such maps,
how about some other players post and let us all know whether allowing
players to see where they have already been would be a nice addition
or too much of a good thing. Also, anyone got any better ideas about
how any useful map content might be restricted or if this would be
necessary at all?

Tim

Without Dryad\'s site I would never have gotten into this game. It was a very
valuable resource.

I\'m sure everyone agrees there is a lot more to playing BAT than just looking
at maps. Online maps would be a good reference not a game breaking addition.

Cheers,
Askan

 
Rating:
10
Votes:
10
 
 
Askan
53d, 5h, 18m, 11s old
Level:
80
 
 
#4
04 Sep 2007 05:15
 
 
While online maps are nice and indeed very helpful, who do you suppose is
going to go around mapping all 300+ areas? You mentioned Dryad's site which is
a great pile of info, but it took a long time to compile that info and by now
quite a bit of it is inaccurate.

Now, we can make some program to crawl through the areas (much like a search
engine) but since most coders have their own coding style there is no way to
be sure that will be accurate, and even less so when it encounters a maze.

In my opinion, the idea is a good one but implementing it would be a
nightmare, especially for those who get stuck doing the mapping.

Oh, and this does not count the fact that some areas are not "logical" for
example, rooms might overlap.


--Dralith

 
 
 
Dralith
W i z a r d
26y, 28d, 20h, 11m, 28s old
Level:
100 [Wizard]
 
 
#5
04 Sep 2007 05:15
 
 
Quote:
While online maps are nice and indeed very helpful, who do you suppose is
going to go around mapping all 300+ areas? You mentioned Dryad\'s site which is
a great pile of info, but it took a long time to compile that info and by now
quite a bit of it is inaccurate.

Now, we can make some program to crawl through the areas (much like a search
engine) but since most coders have their own coding style there is no way to
be sure that will be accurate, and even less so when it encounters a maze.

In my opinion, the idea is a good one but implementing it would be a
nightmare, especially for those who get stuck doing the mapping.

Oh, and this does not count the fact that some areas are not \"logical\" for
example, rooms might overlap.
Some example points there mate.

However like a lot of other stuff it can be maintained by the players.

You could potentially just:
- Have a place on the website to store the information
- Provide a preferred format
- Clear instructions on what information is acceptable/not acceptable
- Let players stake a claim on an area
- Review any information before posting to the site
- Reward players with a cookie for good work

If players think its a good idea then they could contribute, otherwise it would
just die.

Alternatively you could just give a clear indication of what the wizards think
is acceptable/non acceptable and let it ride!

Cheers,
Askan

 
Rating:
5
Votes:
5
 
 
Askan
53d, 5h, 18m, 11s old
Level:
80
 
 
#6
04 Sep 2007 05:52
 
 
Dralith wrote:
While online maps are nice and indeed very helpful, who do you suppose is
going to go around mapping all 300+ areas? You mentioned Dryad's site which is
a great pile of info, but it took a long time to compile that info and by now
quite a bit of it is inaccurate.

Now, we can make some program to crawl through the areas (much like a search
engine) but since most coders have their own coding style there is no way to
be sure that will be accurate, and even less so when it encounters a maze.

In my opinion, the idea is a good one but implementing it would be a
nightmare, especially for those who get stuck doing the mapping.

Oh, and this does not count the fact that some areas are not "logical" for
example, rooms might overlap.
The downfall to a site like Dryad's is that it is moderated by a single
individual. When twomi left, one of his points about removing his site was
that things would eventually become outdated. However, there are other things
these days on the web which allow collaboration -- wiki is an excellent
example, but other things are out there and provide a similar user experience.
The type of info provided there is an invaluable resource to getting started
and continuing any game. Dryad's site lists little green/yellow/red dots to
indicate relative power levels for the areas. Shows basic maps of the areas.
Lists some of the mobs you'll find there and expected difficulty. Maybe not
all that info is "allowable" on an official site, but I'd guess much of it is.
One further point of fact, some wizards have posted info about their areas at
wiz.bat.org pages...in the future, wizards wishing to post info could post it
directly on the "public area server" for all to see. Also, it could be
encouraged that wizards fill in some basic information like power level, area
name, etc when creating future new areas.

What I think would need to happen for such a site to work properly would be an
official location for the data, a format template for what is added, and how
it displays, and some rules about what to put and what not to put. For
example, I would say that the "basic" area could be mapped, any special
syntaxes and areas hidden behind syntaxes would be completely not mentioned.
Monster expworth range could be posted, and a Desters/Disintegraters Yes/No
field could be present.

 
Rating:
2
Votes:
4
 
 
Ooga
N e w b i e  H e l p e r
2y, 340d, 22h, 6m, 6s old
Level:
65
 
 
#7
04 Sep 2007 07:42
 
 
Dralith wrote:
While online maps are nice and indeed very helpful, who do you suppose is
going to go around mapping all 300+ areas? You mentioned Dryad's site which is
a great pile of info, but it took a long time to compile that info and by now
quite a bit of it is inaccurate.

Now, we can make some program to crawl through the areas (much like a search
engine) but since most coders have their own coding style there is no way to
be sure that will be accurate, and even less so when it encounters a maze.

In my opinion, the idea is a good one but implementing it would be a
nightmare, especially for those who get stuck doing the mapping.

Oh, and this does not count the fact that some areas are not "logical" for
example, rooms might overlap.
Maps of newbie areas would be fine. Newbie mountain, secladin, newbie mines,
mithil, soya, plura and such. They help new player to get into game better, at
least it was like that for me.
Those are pretty simple areas anyways.

 
Rating:
4
Votes:
6
 
 
Lyriikka
1y, 95d, 12h, 21m, 51s old
Level:
99
 
 
#8
04 Sep 2007 21:31
 
 
Dralith wrote:
While online maps are nice and indeed very helpful, who do you suppose is
going to go around mapping all 300+ areas? You mentioned Dryad's site which is
a great pile of info, but it took a long time to compile that info and by now
quite a bit of it is inaccurate.


Oh, and this does not count the fact that some areas are not "logical" for
example, rooms might overlap.

I have mapped about 350+ areas and about 13k rooms so far. It's
a hellish job that I wouldn't recommend to anyone. :)

I've made these maps available, but the downside is that the
maps only show your surroundings and they cost a few gold.
But, I can assemble maps for newbie areas at least if there is
a need and a place for them.

So, in short, I wouldnt want our precious coding resources be used
on mapping, its just pure frustration :)

 
Rating:
-6
Votes:
8
 
 
Nosunrise
1y, 70d, 6h, 48m, 8s old
Level:
100
 
 
#9
04 Sep 2007 23:30
 
 
Quote:
Moss wrote:
Quote:
I wasn\'t objecting to the maps etc, I\'m was just saying that a
Quote:
restriction based upon a characters explore would be pointless
(and exploitable - you could see much more easily where to go
to get extra rooms).
Quote:
Tim
Oh I just re-read your post; I don\'t understand when you say it would be
pointless to restrict the maps based on your explore? You login to bat, then
login to the website, see where you are, see area maps based on the rooms that
you yourself have actually visited... I just can\'t fathom what you\'re
disagreeing with? Are you on drugs?
I think it would be nice to have some official maps.

My only points are that any attempt to restricti the content of maps
based upon the explored rooms by characters logging on to the site
won\'t work very well. Maps can easily be distributed, so you wouldn\'t
really be restricting the content much and a side effect of the
reduced map content would be that it would be easier to check where
you have already explored. This could be a good thing, I am guessing
that the batmud admins (the wizzes) might not agree though.

However, since we may want to encourage the wizzes to add such maps,
how about some other players post and let us all know whether allowing
players to see where they have already been would be a nice addition
or too much of a good thing. Also, anyone got any better ideas about
how any useful map content might be restricted or if this would be
necessary at all?

Tim

Without Dryad\'s site I would never have gotten into this game. It was a very
valuable resource.

I\'m sure everyone agrees there is a lot more to playing BAT than just looking
at maps. Online maps would be a good reference not a game breaking addition.

Cheers,
Askan

All of which makes me sad because it seems like Dryad has left the building.

Tackle

 
Rating:
-1
Votes:
5
 
 
Tackle
1y, 287d, 6h, 7m, 35s old
Level:
76
 
 
#10
08 Sep 2007 01:49
 
 
Whynot just add an option in the new Batmud Client (tm) to have a mapping
window that has the ability to log an area while you walk around it. I know
this doesn't solve exploring blindly but for newer users it might help them
overcome the sense of 'where am I'.

 
Rating:
3
Votes:
3
 
 
Tixe
N e w b i e  H e l p e r
239d, 17h, 29m, 36s old
Level:
46