Acidia wrote:
Could you please please alter the outworld a bit so that the
mobs show on the map _before_ you run into them? Now
you can't see anything on the next room but when you walk in
there -> zhazam! a 20 feet tall chimera with wings and shit
suddenly appears from nowhere.
Oh yes, this would take ridiculous amounts of cpu power and
memory to load each room. So please do so that when you frist
run into a mob that ambushes, you get away for the first time.
Or something. It's not fair that people trying to find
something random in the outside world dont have the benefit
of static mobs.
Or atleast make them appear on the map somehow (before
somebody walks into that room and loads it).
~/A
Well, I'm usually all for suffeli and shit, but.. in this case, I think it's
too suffeli. Where's the excitement, the danger? Besides, that chimera might
just have camouflaged itself, so you don't see it no matter how hard you try!
And, frankly.. do you really expect someone running around with his head in
his ass at a speed of 20+ rooms a second to be paying attention to chimeras,
dragons and all the other kind of monsters out there? You get what you've paid
for (figuratively speaking).