| 17353: a hulk mercenary with six arms (abomination)
|
| 10305: a hulk mercenary with a huge horn in it's forehead (abomination)
|
| 6350: a hulk mercenary with an extra eagle head (abomination)
|
| 3875: a hulk mercenary with an extra eagle head (abomination)
|
| 2655: a hulk mercenary with an extra eagle head (abomination)
|
| 1426: a hulk mercenary with an extra eagle head (abomination)
|
| 17353: a hulk mercenary with six arms (abomination)
|
| 10305: a hulk mercenary with a huge horn in it's forehead (abomination)
|
| 6350: a hulk mercenary with an extra eagle head (abomination)
|
| 3875: a hulk mercenary with an extra eagle head (abomination)
|
| 2655: a hulk mercenary with an extra eagle head (abomination)
|
| 1426: a hulk mercenary with an extra eagle head (abomination)
|
---
:wq!
++B¹
Seems perfectly fine to me.
Except the fact that it still needs finetuning to the mobs with the same
object file.