just my vague ideas to newest exptune..basically i like the idea of individual
exp. but as exp was a bit exaggerated before admittedly it now is just too low
and exaggerated in the other end. how about something like this: set a time
period in which the killed mob 'regens' in respect of the individual player,
like 16h or 24 or so.. thus if the same mob is killed with more then 24 h
difference (to stay at this period of time) player gets highest exp, if it is
killed within under 24 h give player like 50% for this '2nd' kill, 25% for the
3rd etc etc... so after killing a mob 2 or three times a rape of area would be
senseless, players that kill less regularly would get only a slight to none
malus to repeated killing..handle the time and % as u like but i think this
would be worth a try...*bows to his audience*