I just can\'t stop answering these...
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Resist any boon: 1 slot (its actually worse than certain ring for
example)
What item gives you more than 10% resist everything? Or more than 10%
resist anything? (not talking about uniques, I think at least two uniques
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10% exist, but gettable)
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Str = a bit def factor (maybe a tiny bit of +dmg)
Yes, str kinda blows atm. Helps on some skills tho that you forgot to
mention, and some people actually use str items too...
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Dex = avoid, and a fucking little of it
Avoid hits, quite much of it and affects MANY skills, including dodge and
parry. But yes, a secondary stat at the moment still.
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Con = few hps - and YES a _few_ hps.
_few_ ? +52con is around 130-170hp depending on race. That\'s not a few
for a backrower, and it\'s actually quite much in front row too,
especially for hybrids.
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Wis/Int = +spmax and +damage (in some guilds).
+damage in all damagecaster guilds, +healpower in healer guilds, +prot
length in protter guilds.
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Meta ? well, take a race, trade a certain eqs, use spider demon or
again,
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horrifyingly, don\'t be as quick a spellcaster (which is not much
slower).
Yes, don\'t be as quick is the answer.
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One more thing: People donate and get benefits, that is the way it is,
the way
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it should be, the way it hopefully will stay.
Agreed.
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The most important thing is that the boons are NOT too powerful.
Make stats make a difference and we\'ll talk again.
For casters stats make a huge difference, with just a few boons you get
that +76wis/int on a caster... why do you use int/wis items if they
don\'t affect? Everyone has int/wis swaps - why if they don\'t affect?