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BatMUD Forums > Flame > Re: exp tune

 
 
#1
29 Dec 2003 15:15
 
 
The only exp tune that makes a tiiiny bit sense is a personal exp tune. Why
should player B (visiting an area for his very first time) suffer from player
A having raped that area over and over again? Or because players A, C, E, F
and H _together_ has caused the monsters of the area to be wiped as soon as
they've re-popped?

The tune as it is now is like telling the players "go find your own, remote
areas where nobody else goes, then rape 'em carefully".

 
Rating:
1
Votes:
1
 
 
Nullnullatte
187d, 1h, 29m, 58s old
Level:
74
 
 
#2
29 Dec 2003 15:15
 
 
Quote:
The only exp tune that makes a tiiiny bit sense is a personal exp tune. Why
should player B (visiting an area for his very first time) suffer from player
A having raped that area over and over again? Or because players A, C, E, F
and H _together_ has caused the monsters of the area to be wiped as soon as
they\'ve re-popped?

The tune as it is now is like telling the players \"go find your own, remote
areas where nobody else goes, then rape \'em carefully\".
Let the personal tune affect more than the monsters kill count. The first implementation of personal tune was good, except your tune went down too fast and replenished way too fast.

My suggestion: Make tune go down slower (so you can actually empty some area without hitting 100 exp), but make the regentime 10x, so it\'d take 2 weeks or so to recover from crappy.

Add on top of that the killcount tune, giving umm -35% to +15% to expworth, depending on how much it has been raped, total.

Advantages:
1) You CAN actually do things at area without getting CRAPPY exp.
2) You CAN\'T rape the same areas over and over everyday, since the recover time from is 10x (like 2weeks from little exp, perphas?)
3) You still suffer if you rape the same monsies as everyone else and you are encouraged to find better places.


WebCheers,
-T

PS. Article in flame that might belong to ideas-wanted..? *creepy* :)

Cheers,
-T

 
Rating:
2
Votes:
2
 
 
Twomi
111d, 5h, 8m, 34s old
Level:
43
 
 
#3
31 Dec 2003 06:13
 
 
Twomi wrote:
Quote:
The only exp tune that makes a tiiiny bit sense is a personal exp tune. Why
should player B (visiting an area for his very first time) suffer from player
A having raped that area over and over again? Or because players A, C, E, F
and H _together_ has caused the monsters of the area to be wiped as soon as
they\'ve re-popped?

The tune as it is now is like telling the players \"go find your own, remote
areas where nobody else goes, then rape \'em carefully\".
Let the personal tune affect more than the monsters kill count. The first implementation of personal tune was good, except your tune went down too fast and replenished way too fast.

My suggestion: Make tune go down slower (so you can actually empty some area without hitting 100 exp), but make the regentime 10x, so it\'d take 2 weeks or so to recover from crappy.

Add on top of that the killcount tune, giving umm -35% to +15% to expworth, depending on how much it has been raped, total.

Advantages:
1) You CAN actually do things at area without getting CRAPPY exp.
2) You CAN\'T rape the same areas over and over everyday, since the recover time from is 10x (like 2weeks from little exp, perphas?)
3) You still suffer if you rape the same monsies as everyone else and you are encouraged to find better places.


WebCheers,
-T

PS. Article in flame that might belong to ideas-wanted..? *creepy* :)
well i see one problem mr twomi , what you are suggesting is like saying ,
well hey , we dont want you to play more then a few hours a day in two weeks
cause we dont have enough areas for you to do that

-my 2 cents

delve q

 
 
 
Delveling
358d, 9h, 10m, 26s old
Level:
100