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BatMUD Forums > Flame > eq mobs revisited

 
 
#1
17 Dec 2004 02:39
 
 
So what if lear isnt hard,, but then its prot prevents players from getting
his eq,, may take many years based on the law of averages to dice a dam/hit
mask.. do we really want all mobs like burgle/tiamat/gmt,, where it requires 9
high level players with eq,boons and many many hours available to have a
chance of suceeding.... a lot of parties fail mobs everyday and not just uber
mobs.. some mobs have been way overtuned and the eq they have is of value
where it is not worth all the rips/hours to get them down. i would like to see
more thought put towards mob tunes for a change, rather than a wholsale
upgrade...prots on quest mobs where no questor for example would be good and
lear length type prots on those big mobs..and the downtuning of some mobs
too.If the current trend continues,,an eq party will mean one mob per
session.. my 2 cents anyways..

 
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