Quote:
Can we expect to see some more depth in the guild, the sort of things we\'re
used to seeing in non-nomadic backgrounds? As of right now I\'m not entirely
sure how this guild fits into batmud aside from being a backrow tank? I know
there is more to come but as of right now the skills look exactly like what
we\'ve come to expect from a nomadic guild.
This writing is based on about 4-5 days play as archer (then my real life
caught up to me :-p)
Currently the guild isn\'t even backrow guild, TBH; I haven\'t tried the \'eq\'
weapons (due to being frozen to try to keep a life at times, but I\'m obviously
failing as I read news on the website :p), but as it was (at least with skills
in 70-90 range), the damage simply sucks. And this with 300+ dex (Nuane\'s got
ways more and 100 skills, and even he\'s not comparable to any backrow blaster
as far as I know). So I\'m not wearing even dex gear as tank-archer, just
def/dam and some random dex leftover slots..
Archers are currently ironically at their best in front row; they do more
damage than other nomad tanks, can choose their damagetype, and still get
decent def skills (especially coupled with secondary guild(s) - I imagine
squire-cav-beastmaster-archer is right now hottest def on the block, and it
even deals some damage).
How to change that? I don\'t know; uptune epcost of stuff AND uptune damage,
tune down def skills, make hop back work worse? I haven\'t tried slings, but
difference between bow and x-bow is right now close to zero; bow seems better
dps overall, xbow maybe _slightly_ more damage but both have pretty much same
set of skills etc, which is droll. Stapling/blinding shot are nothing to write
home about, bolt burst too wasteful, and arrow spray hard to use..
Maybe slings\' stunning shot is actually useful, but in general I was
non-impressed with the shots; for me, the play consists just of chaining large
crossbow shot, while my 3 _other_ hands + dam gear actually deal out most of
the damage (xbow did about 30dpr for me if I include failed hop backs; my
other hands+horn maybe 100dpr more (and way more if mob is stunned)).
My play experience WITHOUT using bow was pretty much the same, except I could
impale with polearm and do way more damage per round.. Especially in parties,
using a bow was never worthwhile (but I never got to real def-exp party for
some reason with pure archer..) The difference is probably even greater if you
have race with less limbs than I do.
Tunes I would do (random order):
- multiply epcost/damage by about 1.5x (as it is, I never even hit 300ep mark)
- random duration to skills (dunno if implemented yet, but 10 second delay
always is not too fun imho, in case of lcs+my rapid winching)
- upgrade the bolt burst/arrow spray (as it is, BB destroys 3 bolts, and does
about 30%? more damage, not exactly great deal in my book)
- make hop back work worse in frontrow (to encourage backrow stuff, and to
balance the first tune suggestion)
- maybe add some spice - explicit rep system, guild quests, emotes, stuff..?
- guild shop please
Cheers,
-Daerid