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BatMUD Forums > Guilds.kharim > Re: Situational Warfare Suggestion

 
 
#1
09 May 2026 12:19
 
 
Currently we have 5 groups of masteries. Three of those groups have 3
scenarios, which seem to fill every possible outcome. We have masteries for
all kinds of armor types, for any kind of group of enemies and for different
wield scenarios. Those groups seem to be in line and fill all scenarios.

Then we have 2 groups which don?t seem to check all boxes. We have 5 masteries
for different battlefields, however, none of those seem to work in a no-exit
room or a room with 3-7 exits. We also have masteries for fighting in deep or
shallow water but not for dry land.

My suggestion would be to standardize mastery groups so that every scenario
has a mastery and every group would have 3 different masteries.

Water combat would obviously have dry land, shallow water and deep water.
Battlefields could have maybe: Deadlocks for 0-1 exits. Corridors for 2-3 or 4
exits, Clearings for anything else.

 
Rating:
2
Votes:
2
 
 
Viitta
2y, 180d, 3h, 31m, 10s old
Level:
103
 
 
#2
10 May 2026 22:13
 
 
Viitta wrote:
Currently we have 5 groups of masteries. Three of those groups have 3
scenarios, which seem to fill every possible outcome. We have masteries for
all kinds of armor types, for any kind of group of enemies and for different
wield scenarios. Those groups seem to be in line and fill all scenarios.

Then we have 2 groups which don?t seem to check all boxes. We have 5 masteries
for different battlefields, however, none of those seem to work in a no-exit
room or a room with 3-7 exits. We also have masteries for fighting in deep or
shallow water but not for dry land.

My suggestion would be to standardize mastery groups so that every scenario
has a mastery and every group would have 3 different masteries.

Water combat would obviously have dry land, shallow water and deep water.
Battlefields could have maybe: Deadlocks for 0-1 exits. Corridors for 2-3 or 4
exits, Clearings for anything else.
The current design, or basically the "not having" a suitable adaptation for
all specific situation in each category has been an informed decision in the
past. While at right this instant there are not specific ideas to change this,
the idea has been marked down, so that it can be considered sometime later,
preferably when I'll find some time to think about it more. While there have
been reasons why specific choices have been made in the past, times evolve,
and some new things could bring some more interest to the guild, so all things
considered, we'll see. I won't make make any promises, but storing the idea
for now.

 
Rating:
1
Votes:
1
 
 
Darol
A r c h w i z a r d
9y, 103d, 16h, 23m, 18s old
Level:
600 [Wizard]