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BatMUD Forums > Guilds.mage > Re: mage ideas

 
 
#1
12 Oct 2004 08:43
 
 
I have discussed about mages with friends quite alot..
So here are some ideas:

** Reagent system is abit silly. Remove all standard and poor reagents.
Who is using poor reagents? And standard reagents are taking way too muchs
sps. I would like the system to be something like this: Casting spells
without reagents would have same affect than casting spells with standard
reagents now. Casting spell with reagent would have same affect like
casting spell with power reagent has now.
Also would funny to have some reagents like bat wings and chicken legs.
:)

** Mages dont have leader. Allmost all other guilds has leaders, why dont
mage guild have? All types could mayby have own leader..? Mayby we could
have somekind of elders in our guild. Or guild age that would affect to
something.

** Damage criticals. Mayby damage criticals would have affect something
similar like druids wither. So if you damcrit with lava blast, monster
would feel damage for few rounds.

** Guild item. Would nice to have some emotes or something else than just
plain robe.

Please think abit before you reply this, so frustrating to see answers
like \'this sucks\' etc. I really would like to start some creative
discussion. :)

 
Rating:
1
Votes:
1
 
 
Juki
281d, 20h, 25m, 49s old
Level:
84
 
 
#2
12 Oct 2004 08:43
 
 
2 ideas:
1.Reagents affect on sucess, like without reagent you\'ll need much bigger mastery to cast spell.
2.Specialisation affects on guild item. (like, simple example, acid getting shining olivine amulet
at lev 30 he\'ll able to get option to make request for being Acid Master (some terms - spell % and lev 30 , no add specialisation allowed) and will reicive some stuff like amulet of Decay + 1 spr +5 cast acid (example, might be more pow) if hell concetrate on acid only and after it lose ability to get 2nd spec.
for fire = ruby etc.

 
Rating:
-1
Votes:
1
 
 
Ji
6d, 12h, 21m, 38s old
Level:
38