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BatMUD Forums > Guilds.riftwalker > Re: weapons

 
 
#1
21 Jul 2012 16:27
 
 
I have made some significant changes to how entity weapons are handled within
the inner workings of the guild code. You should not notice any difference,
but if you do then please give me a tell.
Changes come into effect after boot.

 
 
 
Moss
W i z a r d
2y, 268d, 0h, 31m, 27s old
Level:
75 [Wizard]
 
 
#2
22 Jul 2012 13:12
 
 
Moss wrote:
I have made some significant changes to how entity weapons are handled within
the inner workings of the guild code. You should not notice any difference,
but if you do then please give me a tell.
Changes come into effect after boot.
The conversion broke any existing generic weapons/shields. If this is a major
problem for you, then contact me.

 
 
 
Moss
W i z a r d
2y, 268d, 20h, 26m, 3s old
Level:
75 [Wizard]