Download Game! Currently 54 players and visitors. Last logged in:MahjongIberiamsspArasakaAceduck

BatMUD Forums > Ideas-wanted > Re: teensy change

 
 
#1
23 Apr 2005 15:13
 
 
'unlock' could default to key 1 unless overridden. It is more common than not
for the most recent key taken to unlock the most recent locked door reached,
so I think this would eliminate plenty of useless prompting. In any case, I
can't see it ever adding steps to the process. Even wackier, our characters
could try all keys held in any door they are attempting to unlock, though I
think this idea was suggested and shot down a few years ago, so I'm only
suggesting the one I opened with.

This is obviously just a convienence tune, on the other hand, I don't see much
argument against it except of the "learn to type" variety.

 
Rating:
22
Votes:
22
 
 
Presence
222d, 4h, 50m, 53s old
Level:
80
 
 
#2
23 Apr 2005 15:13
 
 
Quote:
\'unlock\' could default to key 1 unless overridden. It is more common than not
for the most recent key taken to unlock the most recent locked door reached,
so I think this would eliminate plenty of useless prompting. In any case, I
can\'t see it ever adding steps to the process. Even wackier, our characters
could try all keys held in any door they are attempting to unlock, though I
think this idea was suggested and shot down a few years ago, so I\'m only
suggesting the one I opened with.

This is obviously just a convienence tune, on the other hand, I don\'t see much
argument against it except of the \"learn to type\" variety.
I think try-all-keys is the reasonable default anyway.. I mean, I wrote trivial
trig which does something like /alias unl /for a 1 20 unlock %{1-door} with key
%a and gagged the irrelevant replies, but I think it should be part of game
anyway, like some other similar things (/alias ws 20 wield blade) to avoid
insanity with low switch weapon..

Although I\'d say switch weapon should be allowed only one try per second or
something anyway, so the wield result would go in only possibly much later if
low skill and bad luck.

-Daerid of the eastern ent forest

 
Rating:
-3
Votes:
6
 
 
Daerid
249d, 8h, 12m, 8s old
Level:
100
 
 
#3
23 May 2005 21:24
 
 
Presence wrote:
'unlock' could default to key 1 unless overridden. It is more common than not
for the most recent key taken to unlock the most recent locked door reached,
so I think this would eliminate plenty of useless prompting. In any case, I
can't see it ever adding steps to the process. Even wackier, our characters
could try all keys held in any door they are attempting to unlock, though I
think this idea was suggested and shot down a few years ago, so I'm only
suggesting the one I opened with.

This is obviously just a convienence tune, on the other hand, I don't see much
argument against it except of the "learn to type" variety.
Hihii... I actually suggested that try-all-keys-thing a couple of years ago,
but certain wizard(s) called me utter idiotnoob and spanked me flat - and said
that it will NEVER EVER happen. So unless things have changed, I don't see
that feature coming in the near future. However, let's hope I'm wrong, for I
still think it'd be a neat thing to have =)

 
Rating:
3
Votes:
4
 
 
Noctur
C o d e s l a v e
1y, 164d, 22h, 55m, 4s old
Level:
30 [Wizard]