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BatMUD Forums > Ideas-wanted > Re: EQ-nametune / rapeprots

 
 
#1
20 Jul 2005 20:19
 
 
1. Make items so that they can be superclaimed or owned (<red glow> <owned>)
- item would have permanent <blue glow>
- +stat/+skill/+dam/+regen bonuses were 20% higher than normal
- all other names were removed from the item except the owner and cannot be
worn by anyone else
2. Make monsters not drop items that are <owned> by all members
- also make it so that items that were done in a party that have owned the
said eq, it would have -10% to all stats when worn by people who don't have
name on it.

e.g:
9 players go to kill monster that drops for elventeenth time that cool +10 int
item. All players have it, and own one (that is +12 int in fact). -> no belt
at all

example 2.
party of 9 with 6 members who own the same belt go to the same monsie and get
the cool +10 belt. It only has 3 names on it and +10 for those people (or 12
if they decide to own it). If they sell it on sales to player who does not
have a name on it, the result? Cool +3 int belt.

oh yeah and go ahead and flame.

PS: that -10% penalty would be per person with <owned> eq in party, but you
prolyl figured that out already from the examples.

 
Rating:
-4
Votes:
12
 
 
Kimvais
4y, 31d, 5h, 37m, 10s old
Level:
35
 
 
#2
20 Jul 2005 20:19
 
 
What determines if a player has or owns a piece of eq?

Wearing it?
In chests in rooms they are owner on?
1 exists with thier name on it?

tackle

 
Rating:
-2
Votes:
2
 
 
Tackle
1y, 72d, 7h, 0m, 52s old
Level:
77