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BatMUD Forums > Ideas-wanted > Re: Merchant parties

 
 
#1
07 Sep 2005 19:55
 
 
Merchants could work together, making skills work faster/better. Lots of good
merchants assisting each others, one eating the forge, other holding the iron,
one hitting with hammer, two merchants using a double saw on tree, etc.

 
Rating:
16
Votes:
18
 
 
Ranma
158d, 13h, 32m, 28s old
Level:
47
 
 
#2
07 Sep 2005 19:54
 
 
Quote:
Merchants could work together, making skills work faster/better. Lots of good
merchants assisting each others, one eating the forge, other holding the iron,
one hitting with hammer, two merchants using a double saw on tree, etc.
In case you haven\'t noticed, 2 merchant-bards work much better than two
working alone. I think what the guild need is some sort of gay \'rep\' system
though; how about getting rep per fumble and then special ranks based on how
badly you have been f*cked up by skill fumbles.

Me, bitter? No, not really.

-...

 
Rating:
5
Votes:
7
 
 
Daerid
282d, 10h, 41m, 19s old
Level:
100