I have introduced few players to this game and from what I have experienced it
seems that problem number one is visualizing areas. New players get lost way
too easily. I mean going from startloc to damogran and to level advance and
back can be next to impossible.
I dont\'t know if you want feedback on client, but I\'m going to give it to
you anyway.
First get rid of the ascii maps. I mean now you are not limited to simple
characters. At least in the outerworld it should not be too hard to have a
character represented by a graphical tile.
You should most definitely have some sort of mapping system for areas. Im not
talking about an automapper, but you should be able to see those few rooms
where you came from and directions (in a way similar to outerworld). Later on
you could have tags for generic room types. So you could see that \"oh
that house it was that damograns dude who was there\". So I think a
simple mapper with same kind of box representing every room won\'t cut it.
I have introduced few players to this game and from what I have experienced it
seems that problem number one is visualizing areas. New players get lost way
too easily. I mean going from startloc to damogran and to level advance and
back can be next to impossible.
I dont\'t know if you want feedback on client, but I\'m going to give it to
you anyway.
First get rid of the ascii maps. I mean now you are not limited to simple
characters. At least in the outerworld it should not be too hard to have a
character represented by a graphical tile.
You should most definitely have some sort of mapping system for areas. Im not
talking about an automapper, but you should be able to see those few rooms
where you came from and directions (in a way similar to outerworld). Later on
you could have tags for generic room types. So you could see that \"oh
that house it was that damograns dude who was there\". So I think a
simple mapper with same kind of box representing every room won\'t cut it.
Kuhi
Graphical tiles to replace the ascii-map? Oh great. We have a player with 200
days of age, who is completely unaware that most of the players here use
text-only clients.
This is one downside of having some fancypants java-kilke to play with. It
generates clueless people who think everyone uses them.
As a suggestion, maybe the text on website front page which says that this is
a _text-based_ game should be bigger.
Seems that it's too hard to see atm.