Isn't it sort of boring using the same skills day in day out? There are very
little situational skills in the game. For a barbarian
its bcry, lure, strike, strike, strike, strike.. for a ranger its bfury,
bfury,bfury, bfury etc. Gets kind of boring soon. There
could be skills that are more situational and the damage depends on various
other factors. ie Skills that do 100% damagetype of the
weapon, skills that do 100% physical, skills that do more damage when a mob is
in good or bad shape, Skills that are somehow reactive
to what your target does. If you hit the skill when they are casting, it might
do more damage, if you hit a skill to a fleeing mob
you could just hack him down from behind as he flees/tries to flee etc.
I understand that there are some situational skills, or skills which receive a
bonus according to a certain situation, but there
could be much more of these. I'm sure a nomadtank would be much more fun to
play if you had some incentive to follow the game
instead of just watching your strike-trigger to all the work.