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BatMUD Forums > Ideas-wanted > Re: Slender Orange Cone

 
 
#1
27 Mar 2007 11:06
 
 
Ulath gave me a slender orange cone (a carrots) is it necessary that my char
be so stupid to not realize what a normal food is? I think all chars should
start with a 20% plant lore or so, I mean, we all know what our foods are, and
can identify them...0% shouldn't mean complete retardism

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
Rating:
14
Votes:
21
 
 
Nazrix
280d, 19h, 20m, 44s old
Level:
100
 
 
#2
27 Mar 2007 21:44
 
 
Nazrix wrote:
Ulath gave me a slender orange cone (a carrots) is it necessary that my char
be so stupid to not realize what a normal food is? I think all chars should
start with a 20% plant lore or so, I mean, we all know what our foods are, and
can identify them...0% shouldn't mean complete retardism
Please do not confuse player knowledge with character knowledge. Many players
here know how to identify some kinds of carrots, that's true. Some of them can
probably also ride a horse, build a house perform multivariable calculus,
juggle, swim, sing, titrate sulphuric acid, and belch the Belgian national
anthem. This does not mean your character, Uggo the Grunt, can do any of those
things.
It has to do with your background and training, as well as your characters.
Many characters have access to a small amount of plant lore by some guild or
another. If knowing how to ID a carrot was taht important, you'd have burned a
level to do so. If it's not important enough to cost a level, you don't get
the skill.

In addition, as a bit of a food snob, I am fully aware that the bright orange
root we call "the carrot" is but one breed of many, and even then, only a few
meager centuries old. Carrots used to be ugly gnarled brownish-rust colored
things barely distinguishable from any other plant root, that I would never
have recogznied if I hadn't deliberately studied up on it. In addition, as a
barely-above-novice outdoorsman, I know one of the rules is "never eat
anything you don't know what it is". Without more organized schooling, most
characters would be advised to do the same thing.

Shinarae Lluminus

 
Rating:
6
Votes:
10
 
 
Shinarae
A r c h w i z a r d
1y, 329d, 14h, 15m, 55s old
Level:
200 [Wizard]
 
 
#3
28 Mar 2007 22:22
 
 
I'm not going to argue whether or not a character should be able
to recognize a carrot or apple or whatever. However, there does
appear to be some inconistency in how items, i.e. food items, are
presented. For example, I can recognize a giant carrot and some
huge variety of different food dishes (e.g. from create food), yet
when it comes to an apple or carrot I'm lost?

How about changing some of the descriptions to be more consistent,
along the lines of Shinarae's explanation:
"Some suspicious looking wild root vegetable, maybe a carrot of
some sort"
Tim

 
 
 
Tim
187d, 7h, 4m, 21s old
Level:
68
 
 
#4
28 Mar 2007 22:22
 
 
Quote:
I\'m not going to argue whether or not a character should be able
to recognize a carrot or apple or whatever. However, there does
appear to be some inconistency in how items, i.e. food items, are
presented. For example, I can recognize a giant carrot and some
huge variety of different food dishes (e.g. from create food), yet
when it comes to an apple or carrot I\'m lost?

How about changing some of the descriptions to be more consistent,
along the lines of Shinarae\'s explanation:
\"Some suspicious looking wild root vegetable, maybe a carrot of
some sort\"
Tim
I know that the answer is \"that\'s just how the skills work\", but if we need
a skill to identify plants once they have been picked, shouldn\'t that also be
true for minerals? Should a level 1 Cyclops be able to distinguish between
lumps of tin, aluminium, durandium, and Zhentorium?

That said, the system works fine as it is, except if you pay attention the
plant description give too much away, allowing you to easily avoid the poison
ones.

 
Rating:
4
Votes:
4
 
 
Rigger
N e w b i e  H e l p e r
225d, 13h, 19m, 53s old
Level:
69