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BatMUD Forums > Ideas-wanted > Re: portals :)

 
 
#1
23 Apr 2007 14:47
 
 
Allow cityportals to transport players to different continents for a cost.
Maybe make it like 1.5x what boat costs or something like that. What's with
the boat obsession anyways? If the above was to be implemented and at the end
of the week, no one used ferries, maybe there's something wrong with the
system instead of people.
At least give alternate traving methods since I can't even (why the f??? for)
swim from continent to continent.
I searched for 'portal' from ideas-wanted, so if this's been proposed before,
I apologize.

 
Rating:
-5
Votes:
17
 
 
Mahon
336d, 11h, 19m, 13s old
Level:
99
 
 
#2
23 Apr 2007 14:51
 
 
Mahon wrote:
Allow cityportals to transport players to different continents for a cost.
Maybe make it like 1.5x what boat costs or something like that. What's with
the boat obsession anyways? If the above was to be implemented and at the end
of the week, no one used ferries, maybe there's something wrong with the
system instead of people.
At least give alternate traving methods since I can't even (why the f??? for)
swim from continent to continent.
I searched for 'portal' from ideas-wanted, so if this's been proposed before,
I apologize.
Why should it cost 1.5x what ferries cost though? What's the idea behind
screwing up players anyway? Make portals let people through with eq for a set
cost (for everyone) like 1k. Reinstitute tree navs, so trees can transport
players on the same continent. Merge wanderers with navs for 5 levels total or
remove whole guild, it's silly to spend extra levels (which there are too few
of anyway) on just being able to NOT USE FERRY..

 
Rating:
-4
Votes:
13
 
 
Saldas
1y, 325d, 9h, 45m, 36s old
Level:
79
 
 
#3
23 Apr 2007 14:56
 
 
Saldas wrote:
Mahon wrote:
Allow cityportals to transport players to different continents for a cost.
Maybe make it like 1.5x what boat costs or something like that. What's with
the boat obsession anyways? If the above was to be implemented and at the end
of the week, no one used ferries, maybe there's something wrong with the
system instead of people.
At least give alternate traving methods since I can't even (why the f??? for)
swim from continent to continent.
I searched for 'portal' from ideas-wanted, so if this's been proposed before,
I apologize.
Why should it cost 1.5x what ferries cost though? What's the idea behind
screwing up players anyway? Make portals let people through with eq for a set
cost (for everyone) like 1k. Reinstitute tree navs, so trees can transport
players on the same continent. Merge wanderers with navs for 5 levels total or
remove whole guild, it's silly to spend extra levels (which there are too few
of anyway) on just being able to NOT USE FERRY..
Make ferries free, reinstate trees ja make it so that the amount of stuff
you're taking through a city-to-city portal affects the price.
If you're nekkid then its free.

The ferries were fun at the beginning, but it's time to let people
travel faster.

~/A

 
Rating:
-3
Votes:
14
 
 
Acidia
222d, 20h, 28m, 57s old
Level:
95
 
 
#4
23 Apr 2007 14:59
 
 
The goal has never been to screw anybody. I know it was a new idea to
BatMUD, that travelling between continents and whatnot would take some
time. But we are certainly not the first game where it has been
implemented that travel is not instantaneous. Virtually all mmorpg's
and several MUDs include travel time for several reasons:

- It gives an appearance of distance between the locations
- It has an impact on PvP situations (you don't get to your enemy
in a heartbeat)
- It has an impact on PvE situations where ressers/merchants may not
be available at 1 second notice.

Obviously there are players who are hellbent that everything should
be like it always was, and that all travel should be instant. But I
fail to see the logic of why non-instant travel works on all the other
games but would be an impossibility here. Seems to me like it's just
a matter of people not giving it a chance.

-- Gore


 
Rating:
6
Votes:
26
 
 
Gore
A r c h w i z a r d
9y, 37d, 4h, 30m, 0s old
Level:
600 [Wizard]
 
 
#5
23 Apr 2007 15:02
 
 
Gore wrote:
The goal has never been to screw anybody. I know it was a new idea to
BatMUD, that travelling between continents and whatnot would take some
time. But we are certainly not the first game where it has been
implemented that travel is not instantaneous. Virtually all mmorpg's
and several MUDs include travel time for several reasons:

- It gives an appearance of distance between the locations
- It has an impact on PvP situations (you don't get to your enemy
in a heartbeat)
- It has an impact on PvE situations where ressers/merchants may not
be available at 1 second notice.

Obviously there are players who are hellbent that everything should
be like it always was, and that all travel should be instant. But I
fail to see the logic of why non-instant travel works on all the other
games but would be an impossibility here. Seems to me like it's just
a matter of people not giving it a chance.

-- Gore
Atleast make it free, or atleast instate monthly travel cards.
In a certain _very_ popular MMORPG the cost of travelling with
boat is FREE, and via air costs petty cash that you can get by
killing one mob.

~/A

 
Rating:
-3
Votes:
15
 
 
Acidia
222d, 20h, 28m, 57s old
Level:
95
 
 
#6
23 Apr 2007 15:03
 
 
Gore wrote:
The goal has never been to screw anybody. I know it was a new idea to
BatMUD, that travelling between continents and whatnot would take some
time. But we are certainly not the first game where it has been
implemented that travel is not instantaneous. Virtually all mmorpg's
and several MUDs include travel time for several reasons:

- It gives an appearance of distance between the locations
- It has an impact on PvP situations (you don't get to your enemy
in a heartbeat)
- It has an impact on PvE situations where ressers/merchants may not
be available at 1 second notice.

Obviously there are players who are hellbent that everything should
be like it always was, and that all travel should be instant. But I
fail to see the logic of why non-instant travel works on all the other
games but would be an impossibility here. Seems to me like it's just
a matter of people not giving it a chance.

-- Gore
I never said the goal was to screw up anyone. But the result is what counts.
Although I understand the reasons you set out, Gore, I sort of look from a
player's perspective. A -player- does not come here for realism. He/she comes
here to have fun. And spending time on travelling just because it's 'more
logical' or 'more real' doesn't make it more fun. On the contrary.

 
Rating:
7
Votes:
19
 
 
Saldas
1y, 325d, 9h, 45m, 36s old
Level:
79
 
 
#7
23 Apr 2007 17:10
 
 
Granted, I am not a player on BatMUD. I am, however, a player on many
other MMORPG's and some MUDs that do have travel time, and I have
never had an issue with that. I see them part of the game, not as
"realism".

It takes time to get from A to B, and that means that player XYZ
can't jump to player ABC in 1 second with his macros/whatnot to
help. That means that it takes planning, including deciding what a
party should look like. And planning takes brains. And I like brains.
Yummy.

I guess one thing that makes our travel boring is that it is un-
eventful. Hopefully in the future ferries can be raided - maybe I
would even become a pirate myself - Yarr! :)

-- Gore

 
Rating:
12
Votes:
23
 
 
Gore
A r c h w i z a r d
9y, 37d, 4h, 30m, 0s old
Level:
600 [Wizard]
 
 
#8
23 Apr 2007 17:10
 
 
Travel time *with eq* is easily circumvented by someone with navs and a p-city
near arelium. 4 commands, one for each non-laenor continent. and bang, in
continent of your choice with a full eq set. And they have an easy way home.

This is prolly not the only work around, but it does give an advantage to those
living near arelium.

Neither does it solve the problem, people don\' t like waiting (when they
don\'t want to / have to, I know that people love to idle).

My solution:

Remove the Church portal.

Allow portals to have intercontinental jumps, but with the following
restrictions:

1) An intercontinental jump drains the player, just like transport startloc.

2) An intercontinental jump is bad mojo for Discs. If you attempt one with a
disc, even to startloc the disc is lost a sea somewhere. that poor little
thing got eaten by a whale.

3) In order to attempt an intercontinental jump, you have to be at full hp and
sp, it\'s a exhausting thing to do.

This will retain the following, but give players more options.

1) The feeling of distance, you can\'t instantly go from drawbridge to pier,
you go from a city on laenor, to Calythien, regen, and then to pier. It takes
time still.

2) PvP changing continents, it still takes time as you have to regen, but it
will stop tigers who just want to pkill naked (not a mission) from continent
jumping and pkilling as they please.

3) PvE the lack of transfering discs would in my opinion make most merchants
prefer ships/ferrys to travel. Added to that the fact that the char has to
regen before doing anything else would retain the restrictions of PvE that the
continent tune provides.

What about players who can regen 300 per tick? Well, they are also the players
who can afford the Class 6 battle cruiser for killing the weak, and a Class 3
runaround for super quick continent changes. It therefore wouldn\'t be an
uptune for the hyperpowerfull.

Note: The biggest complaint on any good MMORPGs and any RPG is long
travel/load time. It\'s just not fun sitting around doing nothing when you
don\'t want to. And after all, this is a game, games are for fun.

 
Rating:
1
Votes:
13
 
 
Rigger
N e w b i e  H e l p e r
240d, 5h, 6m, 38s old
Level:
67
 
 
#9
23 Apr 2007 19:40
 
 
Floating disc makes absolutely no difference in this scenario. As a merchant,
the only time I'd want to swap continents with stuff on is when I'm doing
prots/fws. teleport works much better while mining.
As for PvP, tigers would have a treat on anyone who enter the portal and have
their hp reduced to 1, so that wouldn't be all good either.
This is not to say I dislike the idea, just that the reasons behind it might
be a bit flawed.

 
Rating:
-1
Votes:
4
 
 
Solarhawk
1y, 180d, 16h, 31m, 22s old
Level:
90
 
 
#10
23 Apr 2007 19:40
 
 
Quote:
Floating disc makes absolutely no difference in this scenario. As a merchant,
the only time I\'d want to swap continents with stuff on is when I\'m doing
prots/fws. teleport works much better while mining.
As for PvP, tigers would have a treat on anyone who enter the portal and have
their hp reduced to 1, so that wouldn\'t be all good either.
This is not to say I dislike the idea, just that the reasons behind it might
be a bit flawed.
Good point about disc, in that case give teleport the same continental
restrictions for discs.

Also, i think that the continent \"landing rooms\" should be safe in the same
way that the church is. If you are on a ferry, you can\'t be summoned off it,
and the ferry itself cannot be attacked by other ships, I don\'t know if tiger
leap works to a ferry.

 
Rating:
-5
Votes:
5
 
 
Rigger
N e w b i e  H e l p e r
240d, 5h, 6m, 38s old
Level:
67
 
 
#11
23 Apr 2007 20:02
 
 
If we can get over the fact that using the ferry will cost time and money,
travel still takes a long time, regardless. Maybe I have a skewed
point ov view because my last two reincs since birth were nomad and tiger
(by the way, since Dragonness is gone, can tigers get navs? tiger leap is
no substitution for relocate/go/summon which is critical for an assassin).
(Tigers also are more caster based than a guild like Locs, which get navs,
but enough about that.) It's quite frustrating, the time it takes to get
to one side of a continent to another, even if there are roads. Laenor,
particularly, needs more roads because its impossible to get to the more
remote places without navs. Anyways, my suggestion would be:
1. Gorge's idea sounds like a good idea, and it sounds strange for me to
say that. If portals could transfer a person from one city portal to
another, it would really speed up travel time. This would obviously
only work intercontinental, but still gives an option to speed travel.
It could even cost an inflated price. (Do you wish to travel to Orion? It
will cost 1500 gold. (y/n).
Besides that, offering some kind of wagon service to certain areas on
continents would be another option. Perhaps you can hide guides in the mainc
cities to cart you to the more remote areas for a price. This I guess would
just be an expansion of the ferry concept on a micro level.

Ok, i'll stop posting now, if it goes too much longer people won't read.

 
Rating:
-1
Votes:
2
 
 
Treynon
2y, 32d, 12h, 20m, 5s old
Level:
60