Shinarae wrote:
The post about "service" pcity module was moderately intriguing. The MUD has
results" and, guess what, that's not going to happen. Once again, I point to
Mortis and praying. In general, the heirarchy is:
1) online player services, such as merchant repairs and druid reincs
2) offline player services, such as merchant cubes and potions
3) nonplayer services, such as Athalon
Why not introduce a Spell-exchange module? There merchants, mages,
tarms and other casters could 'load' their spells into the Exchange.
Other players could then purchase these spells when they're too
impatient to wait for the real thing.
The Spell-exchange would take its share from any spell sold and
the 'loader' would also get a fee. The buyer would get almost
1-to-1 spell cast on himself or his item. The spell-loading
procedure would be laborious enough to warrant the meager
cash received.
This solution would remove the availability problem between
player-player transactions, without having to use the everboring
NPC aspect. Also, this solution would be inferior to potions and
real spells, since it is costlier and location-tied to the module.