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BatMUD Forums > Ideas-wanted > Re: its either this or the flame group...

 
 
#1
03 May 2007 14:36
 
 
Give us a module for playercities with services. Make the module have npcs to
do various things, like repair your equipment, cast featherweights and prots,
summon you home when you ask them to, reinc and prot you. Why not even give
them a healer which can heal you?

Why not? because its not realistic? because hirelings to do things doesn't
suit a fantasy setting? OR how about "this is a party mud, you are supposed to
wait for days to find some unidle player to bother to fix your gear"? Whats
wrong with getting the services you want now instead of after 5hours of
waiting?

Have you checked how the named eq and eqdamage tune has affected the game? Has
it encouraged new people to figure out how to do eq? to get their own items
instead of buying off sales? I doubt it, the game just has less players which
means less potential partymembers. Loads of new eq enters the game since
highbies are trying to get that one rare item with their name so they sell the
other stuff they dont' need. Lots of people selling lots of stuff, less buyers
=> prices go down.


( oh and please don't mention old-age reincs or mortis reincs as an option to
druid/priest supplies reincs/reanimations, i'm talking about viable options,
you can just go punch yourself in the face instead of typing it)

 
Rating:
8
Votes:
16
 
 
Glaurung
1y, 97d, 15h, 9m, 36s old
Level:
40
 
 
#2
04 May 2007 04:51
 
 
The post about "service" pcity module was moderately intriguing. The MUD has
in the past, and should in the future, offer the most basic services to allow
you to at least continue playing. Examples include Mortis reincs and praying
to get out of hell. Perhaps that list of "basic services" should be updated to
add a few more things to it.

However what worried me was the line "i'm talking about viable options" and I
know exactly what that means. It means "I demand and will only accept the best
results" and, guess what, that's not going to happen. Once again, I point to
Mortis and praying. In general, the heirarchy is:
1) online player services, such as merchant repairs and druid reincs
2) offline player services, such as merchant cubes and potions
3) nonplayer services, such as Athalon

If new services were to be added, pcity or otherwise, that trend would
continue. Nothing would be made to threaten an active player offering the same
services. That means, the services would be so notably below what you're used
to that you'd probably refuse to use them. For example:
-- a repair shop that charges a fortune, and only goes to 75% maxcond
-- a temple that sells cure player/scar removals etc for 10k apiece
-- a conjurer lab that casts prots with 0% mastery (honestly, the "prot" one
confused me. were you planning on running back to town every 10 minutes?)

I'm not saying I won't code these. I'm saying, if I did, you'd take one look
at the results, realize they weren't 100% top notch, refuse to accept them,
and burn the module down. You might even risk complaining about how useless
they were on bs, ignoring the ensuing irony.

Hmm? Don't think so? Ok, I'm willing to put my money where my mouth is (code
where my fingers are?). Keep your eyes on avaible pcity modules for the next
month. But I _will_ reserve a tall, frosty glass of I Told You So when you
come back saying "these aren't l33t enough". Until then, I _strongly_
recommend looking into the potion list and hiring alchemists, even if you have
to do it offline. Most of the things you asked for, including eq prots, fws,
player prots, and most of the healer spells, are available from the alchemists
who, incidentally, tell me fairly often they're not getting any business. Work
something out. The potion shop can hold a lot -- let the alchies know what
you'd like them to stock, and they will (or else I'll stop blaming you for the
lack of sales).

Shinarae Lluminus

 
Rating:
6
Votes:
6
 
 
Shinarae
A r c h w i z a r d
1y, 343d, 17h, 9m, 2s old
Level:
200 [Wizard]
 
 
#3
04 May 2007 08:25
 
 
Shinarae wrote:
Hmm? Don't think so? Ok, I'm willing to put my money where my mouth is (code
where my fingers are?). Keep your eyes on avaible pcity modules for the next
month. But I _will_ reserve a tall, frosty glass of I Told You So when you
come back saying "these aren't l33t enough". Until then, I _strongly_
recommend looking into the potion list and hiring alchemists, even if you have
to do it offline. Most of the things you asked for, including eq prots, fws,
player prots, and most of the healer spells, are available from the alchemists
who, incidentally, tell me fairly often they're not getting any business. Work
something out. The potion shop can hold a lot -- let the alchies know what
you'd like them to stock, and they will (or else I'll stop blaming you for the
lack of sales).
If you really want to promote player interaction in this way, then please
improve the alchemist potions so that the chances of fumbling potion use is
lesser. For certain potions (related to the services mentioned), fumbling
seems to be way too common, which practically renders such potions
undesirable.

--
Ggr the Hopply

 
Rating:
10
Votes:
10
 
 
Ggr
1y, 87d, 3h, 18m, 14s old
Level:
90
 
 
#4
04 May 2007 10:08
 
 
If somekind of offline possibility is added for prots/fws, it could be added to
merchant carts. You could load those services into your cart (by casting them
at your cart or with some other syntax) and the buyer would get them for that
75% effect of the casters stats/masterys etc.

--
Murgan Murjaani the greedy merchant

 
Rating:
13
Votes:
13
 
 
Murgan
277d, 7h, 26m, 39s old
Level:
90
 
 
#5
05 May 2007 16:36
 
 
Shinarae wrote:
The post about "service" pcity module was moderately intriguing. The MUD has
results" and, guess what, that's not going to happen. Once again, I point to
Mortis and praying. In general, the heirarchy is:
1) online player services, such as merchant repairs and druid reincs
2) offline player services, such as merchant cubes and potions
3) nonplayer services, such as Athalon
Why not introduce a Spell-exchange module? There merchants, mages,
tarms and other casters could 'load' their spells into the Exchange.
Other players could then purchase these spells when they're too
impatient to wait for the real thing.

The Spell-exchange would take its share from any spell sold and
the 'loader' would also get a fee. The buyer would get almost
1-to-1 spell cast on himself or his item. The spell-loading
procedure would be laborious enough to warrant the meager
cash received.

This solution would remove the availability problem between
player-player transactions, without having to use the everboring
NPC aspect. Also, this solution would be inferior to potions and
real spells, since it is costlier and location-tied to the module.

 
Rating:
-3
Votes:
6
 
 
Nosunrise
1y, 49d, 20h, 34m, 12s old
Level:
100
 
 
#6
05 May 2007 17:47
 
 
Nosunrise wrote:
Shinarae wrote:
The post about "service" pcity module was moderately intriguing. The MUD has
results" and, guess what, that's not going to happen. Once again, I point to
Mortis and praying. In general, the heirarchy is:
1) online player services, such as merchant repairs and druid reincs
2) offline player services, such as merchant cubes and potions
3) nonplayer services, such as Athalon
Why not introduce a Spell-exchange module? There merchants, mages,
tarms and other casters could 'load' their spells into the Exchange.
Other players could then purchase these spells when they're too
impatient to wait for the real thing.

The Spell-exchange would take its share from any spell sold and
the 'loader' would also get a fee. The buyer would get almost
1-to-1 spell cast on himself or his item. The spell-loading
procedure would be laborious enough to warrant the meager
cash received.

This solution would remove the availability problem between
player-player transactions, without having to use the everboring
NPC aspect. Also, this solution would be inferior to potions and
real spells, since it is costlier and location-tied to the module.
Why is it that when I read all the posts about building spell exchanges and
making new pcity modules and the like, why is it i get the following analogy
in my mind: a patient is on the surgery table, he has an open wound and it is
obviously infected with possibility of gangrene. And yet the only thing the
doctor wants to do is to sew it up.

 
 
 
Saldas
1y, 332d, 1h, 30m, 59s old
Level:
79