Ooga wrote:
Okay, it's great and all to have this whole vision thing where we can see mobs
at a distance...however, in lightly traveled areas, it's a bit less useful
because rooms seem to be only loaded when a player is adjacent to them...so if
I'm hunting mobs or aiming to avoid them, I still don't get my whole vision
for the purpose. Can it either load rooms in a 7-room radius from a player, or
maybe instead of randomly spawning mobs at room load, instead at boot randomly
spawn a bunch of mobs all over the outworld and use that...
The way the outworld monster are currently loaded would allow this, sure.
However, do you really want to see humongous lag when a player runs in the
outworld - this would mean we'd have to load all rooms that are displayed in
the map, as opposed to just showing the map symbol. Say you walk 20 paces
south without brief..
That would mean you'd end up loading 320 rooms at worst with that one walk.
Imagine tens of players running around after boot... Are you ABSOLUTELY sure
you want this to happen?
Rgds, your friendly neighbourhood Wizard