Generally the idea was: Does idling improve my knowledge of the game so then
im titled to rebirth?.
And secondary isn't rebirth mostly made for players, and it should be players
decision.
And tertiary i have read the rebirth text, i just feel that the age limit is a
wrong way to restrict players from birthing,
i feel there are better ways to measure the knowledge or worthy of the player
if he's entitled for the birth.
Like someone suggested explore / special rooms / etc.
thank you.
Notice the whine about rebirth age kick started when exp became much easier to
make. I won't argue the spirit of rebirth, whether it's to seek power or truly
become a newbie again. Instead, I suggest exp requirements to double or
triple, so that it would mirror the difficulty as it once was.
The reason for rebirth, was that there were also, in the good old days
players, who had 1M+ exp, and no real incitement to play, but wanted a
new challenge, thus rebirth, the idea was not: get 150M fast and rebirth.
And if you get a special for exp to age change, what about little me, and
others, I am 300+ days old, and still don't have the exp for first rebirth.
So please stop bragging about how fast you got 150M exp, probably with a lot
of help from highbies.