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BatMUD Forums > Ideas-wanted > Re: Age

 
 
#1
29 Feb 2008 12:33
 
 
Let age affect stats, it would open some interesting game dynamics. Nothing
drastic but I'd go for +-(5-10%) or so.
Just some ideas:
Very young: +dex +int -wis
Young: +str +dex +con -wis movementCostBonus
MiddleAged: +str +con movementCostBonus
Old: -dex +wis
Very Old: -str -dex +wis movementCostPenalty
Ancient: -str -dex -con +hugewis movementCostPenalty

Or something... just throwing around ideas.

 
Rating:
-17
Votes:
39
 
 
Huppu
3y, 263d, 22h, 23m, 23s old
Level:
90
 
 
#2
29 Feb 2008 12:44
 
 
Huppu wrote:
Let age affect stats, it would open some interesting game dynamics. Nothing
drastic but I'd go for +-(5-10%) or so.
Just some ideas:
Very young: +dex +int -wis
Young: +str +dex +con -wis movementCostBonus
MiddleAged: +str +con movementCostBonus
Old: -dex +wis
Very Old: -str -dex +wis movementCostPenalty
Ancient: -str -dex -con +hugewis movementCostPenalty

Or something... just throwing around ideas.
And what happens when you drink a youth potion/read a book and go back to
"very young"? Shouldn't you retain those +wis etc bonuses? What about aging
specials? If you go from very young to old instantly (asmo sac), do you just
get magically more wise and intelligent on the spot?

 
Rating:
5
Votes:
16
 
 
Bleezuz
4y, 150d, 23h, 35m, 45s old
Level:
100