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BatMUD Forums > Ideas-wanted > Re: thieves

 
 
#1
10 Mar 2008 03:08
 
 
open them. in some form atleast, make stealing more difficult or take true
steal away orso. thieves would bring so much more flavor in this game.
give it a try atleast and see how it goes? whats the problem for not opening
thieves anyway?

 
Rating:
-41
Votes:
47
 
 
Munkki
2y, 329d, 14h, 3m, 20s old
Level:
97
 
 
#2
10 Mar 2008 04:03
 
 
Munkki wrote:
open them. in some form atleast, make stealing more difficult or take true
steal away orso. thieves would bring so much more flavor in this game.
give it a try atleast and see how it goes? whats the problem for not opening
thieves anyway?
I would like to see some form of thieves in the game too. We have castle
raiding! We have pirate ships! Why not this? A lot of people say this mud is
too flowery. Tiger mission have been gimped to pointlessness. Just downtune
stealing player eq. Put a level limit on it. You can't steal eq from a
player under 50. Also, make it to were you can only steal unnamed eq. This
would increase the desire to make named eq!

Another option is to make it were eq is near impossible to steal, unnamed of
course. But you could pickpocket/steal coins from mobs and players. With a
chance of getting caught, of course.

If these options seem to violent, just make a rogue/assassin/or just combat
thief guild. Dirty fighting, daggers, backstab, blind.... Just a little
suggestion.

 
Rating:
-18
Votes:
27
 
 
Nikana
214d, 20h, 39m, 38s old
Level:
97
 
 
#3
10 Mar 2008 07:06
 
 
Nikana wrote:
I would like to see some form of thieves in the game too. We have castle
raiding! We have pirate ships! Why not this? A lot of people say this mud is
too flowery. Tiger mission have been gimped to pointlessness. Just downtune
stealing player eq. Put a level limit on it. You can't steal eq from a
player under 50. Also, make it to were you can only steal unnamed eq. This
would increase the desire to make named eq!
How does it make sense to create a guild that can acquire hundreds of
thousands to millions of gold with one skill? Your "downtune" hardly makes a
difference. And what would the recourse be for the victim? There is nothing
they could do that would matter at all.

The idea was totally ridiculous 10 years ago, and it is just as stupid now.

 
Rating:
29
Votes:
39
 
 
Marvin
1y, 79d, 19h, 51m, 52s old
Level:
70
 
 
#4
10 Mar 2008 08:59
 
 
Marvin wrote:
Nikana wrote:
I would like to see some form of thieves in the game too. We have castle
raiding! We have pirate ships! Why not this? A lot of people say this mud is
too flowery. Tiger mission have been gimped to pointlessness. Just downtune
stealing player eq. Put a level limit on it. You can't steal eq from a
player under 50. Also, make it to were you can only steal unnamed eq. This
would increase the desire to make named eq!
How does it make sense to create a guild that can acquire hundreds of
thousands to millions of gold with one skill? Your "downtune" hardly makes a
difference. And what would the recourse be for the victim? There is nothing
they could do that would matter at all.

The idea was totally ridiculous 10 years ago, and it is just as stupid now.
Acquire hundreds of thousands to millions of gold with one skill, eh?

Seems to me, I have accomplished JUST THAT with a skill already in the game!
(help skill attack). Also, I recall a few people worth 700m+ in exp and 200m+
eq sets killing me with the same skill. What do you suggest I do? Like you
said, nothing I can do. So, in closing, please remove this attack skill from
the game. It is too powerful!.

Also, it's funny how it's okay to dest a player's eq, pkill a player 2-3 times
without cause (before a wiz gets involved), pirates ships, castle raiding.
But having some unnamed item stole from you, and I'm sure it would be HARD AS
HELL to do, even harder depending on the coverage of said item, is the FUCKING
END OF THE WORLD. Please, take the flower out of your ass.

 
Rating:
-24
Votes:
42
 
 
Nikana
214d, 21h, 26m, 13s old
Level:
97
 
 
#5
10 Mar 2008 10:05
 
 
I am also sceptic about the benefits of a thieves guild, in the
traditional "steal things from players" sense (it might work
well as a combat guild as was also suggested).

I believe (based on how recent castleraids etc have been dealt
with), that any stealing would only target players that do not
have the backing of highbies that can extract revenge for any
thefts. A player with big friends would never be a victim, like
they are rarely victims of the pcity raids, eq desting etc.

People who are not part of such groups are already at a dis-
advantage in bat, and I see no reason why a guild which is
focused on hampering their gameplay even further should be
implemented.

++ Gore

 
Rating:
51
Votes:
52
 
 
Gore
A r c h w i z a r d
9y, 277d, 13h, 25m, 36s old
Level:
600 [Wizard]
 
 
#6
10 Mar 2008 10:12
 
 
Gore wrote:
I am also sceptic about the benefits of a thieves guild, in the
traditional "steal things from players" sense (it might work
well as a combat guild as was also suggested).

I believe (based on how recent castleraids etc have been dealt
with), that any stealing would only target players that do not
have the backing of highbies that can extract revenge for any
thefts. A player with big friends would never be a victim, like
they are rarely victims of the pcity raids, eq desting etc.

People who are not part of such groups are already at a dis-
advantage in bat, and I see no reason why a guild which is
focused on hampering their gameplay even further should be
implemented.

++ Gore
From a merchants point of view, the thieves guild is a nightmare.
We need to sit around for hours with our gear on, and somebody else's
100M worth set on our hands fw'ing, protting and whatever. It'll
be fun to explain to the party involved that 'I'm sorry, you didn't give
that priceless piece of eq to me. Or it was stolen (since it
didn't have the merchants name on it).'

So, 100% no to the thieves guild.

~/A

 
Rating:
9
Votes:
24
 
 
Acidia
1y, 29d, 21h, 54m, 52s old
Level:
92
 
 
#7
11 Mar 2008 19:30
 
 
I would like to see a thieves guild in the game as well. prehaps limit it to
you can only steal from player items that are in their inventory. if they are
wearing the eq you cannot take it, but if they are carrying it it would be
fair game. I know this would affect swap sets, but would also limit the eq
that could be stolen from players.

Also have them being able to steal from mobs would be interesting as well.
theif guild could have an auction line so people could get their eq back, and
to gain rep fora thief would be to turn over the eq they sale to the thief
guild only. takes money from game,a nd people couldstill get their eq back at
a fair market value.

 
Rating:
-25
Votes:
31
 
 
Biga
261d, 20h, 24m, 7s old
Level:
80
 
 
#8
12 Mar 2008 03:47
 
 

If thieves were opened, they should mainly be a combat oriented guild,
otherwise they add nothing and detract something from the game. If the ability
to steal were allowed, it should be heavily limited.

- idle players should be immune
- named eq should be immune
- un-rebirthed players under 200M should be immune
- merchants should be immune (unless recently in combat)

What Blayke and Beliar said in their posts should be implemented, adding a
stealth element to the game.


 
Rating:
-8
Votes:
23
 
 
Chaste
242d, 17h, 16m, 27s old
Level:
90