Blayke wrote:
Hi. Had a few comments in the past weeks (Im one of the few who actually pay
attention to the newbie channel) of low level noobs just being randomly
blasted into bits by this fucking fucktard event "Meteor". First of all, can
i just say that whoever coded the events quake, meteor, etc is a fucking moron
and deserves to be kicked in the nuts. That being said can at LEAST the
event's crappy effects be limited to lvls 30+ or so who at least have a chance
to avoid not being killed by them. The negative events already cause havoc
among the mid lvl players, I dont think we should give total noobs an even
worse impression of this mud. At the very least that event could be tuned to
take a total % of a player's current hps.
Blayke!
Blayke makes a couple of excellent points. First, that he needs to switch from
cocaine to qualudes. Second, that killing newbies with meteor and harsh events
isn't a good way to recruit players.
Personally, I think that immunity would be a huge mistake because it would
give the false impression that those events are nothing more that odd weather
messages. Limiting the maximum damage to something like hpmax*min(1,(level*3+10
)/100) i.e. 11% at level 1 climbing up to uncapped by level 30 would be one
good approach. Another could be to limit damage to 90% of current hp up to
level 30 (or whatever). New players wouldn't be shocked that the meteor which
didn't harm them last week at level 29 killed them outright at level 31.
Presence suggestion on the zombies is also an excellent one.
Beliar
ps. cutter picked an unfortunate spot to insert an extra line, but the formula
is still as intended, albeit with extra white space between 10 and )