Hackop wrote:
I have a difficult time taking a post like this seriously when it comes from a
character with 3M total experience and rings true to the tune of "I can't rock
as hard as I think I should so I'll complain." The guild takes a lot of time,
yes. Though, try going full mage, or tiger, or anything really, with 3M
experience and I believe that your ability to rock hardcore will be severly
diminished. Certain guilds are geared towards lower experience requirements,
and others are not. Some, of course, lie in the middle of the spectrum. Make
your choices appropriately. Lambasting what you believe to be a broken /
flawed system just because it doesn't suit your idea of good isn't such a
great thing. This is doubly true when the system in question isn't fully
understood by you, or other players, which as evident in discussions, is the
case with the guild in the current state. And no, I'm certainly not going to
blueprint out any sort of full documentation on how everything works, much to
your detriment, I'm sure.
Sorry for feeding the trolls

For the record, I have never, ever, in my 10+ years here "rocked hardcore". I
think I'm in touch with what power level a 3M player should have. And having
offensive capabilities beyond that of a lvl 15 guy of my same race+background
is something a 3M player should have. My gripe is not that I don't "rock
hardcore". My gripe is that I rock about as hard as someone with 1/6 of my
totals. There's no real power scale up in the guild until the end. That's the
problem. Add a level? Add 1M exp? I'm about as powerful as I was
before...where's the motivation to advance?
I'm really not asking for something all-powerful. I'm asking for the addition
of perhaps a spell such as "thorn spray" -- the equivalent to magic missile,
to be added to the guild so it stays in flavor, give something to use in
combat, and takes advantage of the cast poison, cast generic, mastery of
poison we can already train. I've invested 23 total levels into this guild
combo, and still am at 30% magic missile for offensive capability. For
comparison, looking at mage base, by level 10 I'd be able to train 100% thorn
spray, cast poison to 60, etc. I wouldn't have them at those %s, but I'd have
something I could actually use! In comparison, with aelena, there are
skills/spells I can train, but at the percents I can get, they aren't of
limited use, they are of no use -- why can't I bite of black widow a bunny
rabbit at least? The spell simply has never passed whatever checks it does in
the now over 80 or 100 times i've tried it.
A guild should have things to do at lower levels -- not powerful things, but
things. It's fine to assume most people will join a guild as part of a reinc,
and simply go to the last level in the guild straightaway...but, that may not
always be the case...if it is, why not just put all the skills at the last
level of every guild?
--ooga