When you set a rip_action that involves switching weapons or armour, for
instance removing a weapon and wielding a knife or removing your belt armour
and wearing your merchant toolbelt, from time to time it will think you are
still in combat and not let you wear/wield your eq.
Would it be possible to add a (optional? configurable?) slight delay before
the rip action, so the in-combat flag has time to clear itself before you do
the action?
Alternately, and potentially far superior, it would be very nice to have some
sort of Pause command that we could insert into our huge deliminated commands
that would essentially wait a second or a heartbeat or something before
running the remainder of the commands. That way we could let our terminals
catch up, or lighten the cpu load, or to fix little problems like the loot
after combat without resorting to using your client.