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BatMUD Forums > Ideas-wanted > Re: Traveling continents

 
 
#1
16 May 2008 11:45
 
 
I have readed some of the newses lately and well, would like to point out some
of my ideas also. Traveling seems to be an issue atm. over the continents and
yeah, playerwise that is a major thing you do all the time so it's a very
vital point of the game. I could write about boats / ferries etc. but I will
exclude those from the subject. because there is enuff talk about them
allready, most likely you have your opinion whetever to use them or not.

Wanderers
---------
Wanderers are very nice guild as they are, but somehow I don't see so much of
usage of this guild. There are other ways to travel in realm (ships/ferries).
That also made me wonder why aren't we using wanderers? I went to a wanderer
guild because wanted to see if I could get 2 wanderer levels but then I got
stucked with:

-Requirements

Requirements are in my opinion ridiculously high and I am certain that many
player agree with me. I have been told that when you take 1 guild level of
wanderer guild it's almost same than not having it. Well these requirements
aren't that bad because it's fairly ok standards with those special explore
rooms for this level.

When we come to second level of the guild the requirements jumps to quite high
amount of special rooms. Well achievable, but I think there ain't that many
players in game who know all of those.

Third level I don't even need to mention because it's, uh next to impossible.

-Suggestion

Take a look at those wanderer requirements, the guild could provide a nice add
to a game when thinking about traveling. Now I see it getting wasted because
of the requirements.

Possible solutions:

-Lower the special room requirements
-Divide to 5 levels?

There could be plenty of mind mapping of the ideas, but well wanting to point
my point.

Loveable yours,
-Amor

Ps. I would like to see some voting on this article if you ever readed this
till end, that I could see if you agree or disagree me :)


 
Rating:
-2
Votes:
28
 
 
Amor
1y, 115d, 16h, 30m, 9s old
Level:
85
 
 
#2
16 May 2008 15:30
 
 
First I thought about the last suggestion, dividing wanderers to five levels..
no fucking way. But then it was all clear to me. They should be mixed up with
navigators! Only difference would be that navigator based spells would have
navigator requirements and wanderer based spells should have wanderer
requirements. Uber!

 
Rating:
27
Votes:
29
 
 
Superlapa
1y, 191d, 16h, 29m, 19s old
Level:
78
 
 
#3
16 May 2008 15:30
 
 
I was just "suggesting" possible solutions not really to divide/add more levels
to them. Like they are now in Navigators:

Level1 20 skills/spells
Level2 40 skills/spells
Level3 60 skills/spells
Level4 80 skills/spells
Level5 100 skills/spells

Mixing these 2guilds have been suggested earlier also I remember. Actually they
are doing this all the time, because Navigators are Required to join
Wanderers.

Good that this gets some attention. Thou I originally wanted you to vote + if
my post shares any feelings, or - if this has nothing to do with game and I am
completely wrong and you should forget this topic and leave it as it is :)

 
Rating:
-4
Votes:
8
 
 
Amor
1y, 115d, 20h, 32m, 26s old
Level:
85
 
 
#4
16 May 2008 12:18
 
 
While Amor had good points imho in his post about wanderer guild I would like
to point out its still restricts out nomad. (Well people like to smirk to
nomads anyway and let them rot, so who cares!) And thus those players are
still totally dependent on ships.

I recalled some babbling about eternal quests for portal traveling from year
ago and would like to point out few thoughts inspired by Amor. (news display
inform 621)

Atm the award from those quest seems totally useless at least if you have
complited only few like I do. Not sure what was their purpose in the beginning
or if all those quest even exist. Quite nicely kept secret!

Cut to the point:
I would like to see even some use to people with only some completed continent
quest.
- Wouldn't think its too suffeli if one could travel to continents they have
completed from any cont. Like said on original post.
- At least adding shops to sell stuff on E'siris would make it already bit
more usefull to Nomads without nav/wand

Already using those rifts is tricky enough cause its almost like vortexing
with 1 wand level (3-4 fails before success). Also those timers on portals
restrict E'siris use bit.

Heck, tbh only thing i have found use to that crest is once or twice going
around portal cooldown timer when had someone waiting at Esi :)

Yours truly,
Zerks

P.S Sorry for long post and prolly bad sentences. I blame beer and telnet!

 
Rating:
16
Votes:
16
 
 
Zerks
1y, 36d, 0h, 1m, 25s old
Level:
96
 
 
#5
16 May 2008 13:53
 
 
I'm quite interested in all this discussion, and I think the suggestions
that have been made are quite reasonable. However, I have a question
regarding the issue (?) of continents and travel across/between them.

On of the points that was made when they were introduced was to provide
a feeling of size, remoteness (of certain locations) and a backdrop to
certain events and story lines.

I quite like the idea that some places, whether they be single areas
or larger collections of areas, or whole continets, are quite
difficult to get to. So that travelling does require a certain amount
of planning and prepartion. So that visting certain areas includes
a travel aspect and changes the nature of any challenges that there
may be.

This may not be appropriate to many areas, but I think it would be
nice to have a few areas that really are quite difficult to get to,
that are visited rarely and in which dieing is a bit more of a
problem.

Therefore, might it not be appropriate that travelling is not always
easy? Would a higher density of areas in more readily reachable
locations result in less unhappiness with travelling? Which players
are actually effected at the moment (there appear to be several
ways in which travel can be accomplished without that much trouble)?

Why can players who don't like travelling not avoid a lot of travelling?
I assume that when taking on certain big challenges, travelling is
not a huge issue, so where does it really hurt? I slightly suspect
that it is because players tend to sweep through their favourite
sets of areas quite quickly and that it becomes quite difficult to
find a nice area (full/good tune etc) quickly. Is this the case?

Tim

 
Rating:
-2
Votes:
10
 
 
Tim
216d, 17h, 25m, 58s old
Level:
75