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BatMUD Forums > Ideas-wanted > Re: Make PvP fun

 
 
#1
18 Jul 2008 12:09
 
 
Next step to develop this game in my point of view would be supporting pvp and
making it fun.

I know this idea sounds like stripped from WoW, but somekind of
battlegrounds-system would be lovely here too.
Ok ok, regions was a nice addition, but lets face it, it sucks because players
are what they are, of course all the biggies ally and control the whole world,
+ its not fun to idle conquering those =P

Instead, imagine an arena where people could join/queue and battle would start
when there are enough players in queue, teams are randomised (prolly possible
to join in the middle of the match too), fighting in the grounds would give
points according to kills/capture the flags/conquering forts etc. you get the
idea. With points you could buy eq? / boosts that last one boot? / eq to only
be used in arena? fame and glory? ranks? Nothing too rocking, but something
to make it worth it. No penalties in dying except the time spend in the arena
wouldn't allow players to grind exp/cash elsewhere during that time. Prolly
some respawn-timer.

Yea, I know it could be hard to implement in text-based game and hard to
balance, i would like to see a system where are no parties, but some boosts to
casters so they are not one-shot kills and can join the battle aswell. And
yea, i know i should have bought that scroll of wishing, but sorry people, i
didnt have spare few hundred megs :P

- Searc R'otta

Feel free to flame away, i know there are people who aren't interested in pvp,
tho for some people its the only interesting thing in the game

 
Rating:
6
Votes:
15
 
 
Searc
1y, 25d, 4h, 7m, 59s old
Level:
98
 
 
#2
18 Jul 2008 13:41
 
 
Searc wrote:
Next step to develop this game in my point of view would be supporting pvp and
making it fun.

I know this idea sounds like stripped from WoW, but somekind of
battlegrounds-system would be lovely here too.
Ok ok, regions was a nice addition, but lets face it, it sucks because players
are what they are, of course all the biggies ally and control the whole world,
+ its not fun to idle conquering those =P

Instead, imagine an arena where people could join/queue and battle would start
when there are enough players in queue, teams are randomised (prolly possible
to join in the middle of the match too), fighting in the grounds would give
points according to kills/capture the flags/conquering forts etc. you get the
idea. With points you could buy eq? / boosts that last one boot? / eq to only
be used in arena? fame and glory? ranks? Nothing too rocking, but something
to make it worth it. No penalties in dying except the time spend in the arena
wouldn't allow players to grind exp/cash elsewhere during that time. Prolly
some respawn-timer.

Yea, I know it could be hard to implement in text-based game and hard to
balance, i would like to see a system where are no parties, but some boosts to
casters so they are not one-shot kills and can join the battle aswell. And
yea, i know i should have bought that scroll of wishing, but sorry people, i
didnt have spare few hundred megs :P

- Searc R'otta

Feel free to flame away, i know there are people who aren't interested in pvp,
tho for some people its the only interesting thing in the game
Umm, CTF event? Was empty like forever...

^o^

 
Rating:
5
Votes:
5
 
 
Favorit
A r c h w i z a r d
5y, 228d, 23h, 29m, 10s old
Level:
600 [Wizard]
 
 
#3
18 Jul 2008 13:55
 
 
Favorit wrote:
Searc wrote:
Next step to develop this game in my point of view would be supporting pvp and
making it fun.

I know this idea sounds like stripped from WoW, but somekind of
battlegrounds-system would be lovely here too.
Ok ok, regions was a nice addition, but lets face it, it sucks because players
are what they are, of course all the biggies ally and control the whole world,
+ its not fun to idle conquering those =P

Instead, imagine an arena where people could join/queue and battle would start
when there are enough players in queue, teams are randomised (prolly possible
to join in the middle of the match too), fighting in the grounds would give
points according to kills/capture the flags/conquering forts etc. you get the
idea. With points you could buy eq? / boosts that last one boot? / eq to only
be used in arena? fame and glory? ranks? Nothing too rocking, but something
to make it worth it. No penalties in dying except the time spend in the arena
wouldn't allow players to grind exp/cash elsewhere during that time. Prolly
some respawn-timer.

Yea, I know it could be hard to implement in text-based game and hard to
balance, i would like to see a system where are no parties, but some boosts to
casters so they are not one-shot kills and can join the battle aswell. And
yea, i know i should have bought that scroll of wishing, but sorry people, i
didnt have spare few hundred megs :P

- Searc R'otta

Feel free to flame away, i know there are people who aren't interested in pvp,
tho for some people its the only interesting thing in the game
Umm, CTF event? Was empty like forever...
running around mazes / teleporting randomly cluelessly isn't fun by most
standards :P Maybe some sort of siegesystem (combine regions and current
ctf?), add points which can be used to buy some bonuses and don't give the
bonuses only to winning player, but give them according to contribution
(kills, captures, defenses), i dont know, it should be fun and somewhat
rewarding? + smallies would need some chances there too (or rewards so
tempting that they would die trying). Sure, ctf was fun when there were
players around there =)

(+ ctf was only for winning player (and a bit for the team), while loser got
nothing no matter how good he played) use your imagination and copy it from
wow, see :D

 
 
 
Searc
1y, 25d, 5h, 37m, 52s old
Level:
98
 
 
#4
18 Jul 2008 21:12
 
 
Oh, and ctf is an event, not a constant area/thing you can go twiddle with

 
Rating:
-4
Votes:
6
 
 
Searc
1y, 25d, 10h, 3m, 4s old
Level:
98