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BatMUD Forums > Ideas-wanted > Re: Plastic surgery

 
 
#1
30 Oct 2008 19:09
 
 
I feel that giving every character max cha at start is defeating the point of
having the stat. As well as robbing merchants of a sure way to make some cash.
I suggest we put it back to 50 again and lower the cha requirements for
fumbles. That way newbies will still be able to take a few deaths with no
danger of fumble and there will be a market for surgeries, just like there was
in the old days. Too many gorgeous people around and sometimes hard to get
surgery cause merchants aren't that much into services anymore.

 
Rating:
-2
Votes:
19
 
 
Saldas
2y, 47d, 11h, 42m, 4s old
Level:
90
 
 
#2
30 Oct 2008 21:00
 
 
Saldas wrote:
I feel that giving every character max cha at start is defeating the point of
having the stat. As well as robbing merchants of a sure way to make some cash.
I suggest we put it back to 50 again and lower the cha requirements for
fumbles. That way newbies will still be able to take a few deaths with no
danger of fumble and there will be a market for surgeries, just like there was
in the old days. Too many gorgeous people around and sometimes hard to get
surgery cause merchants aren't that much into services anymore.
What comes to reincing, you usually decide new races and they have some
allergies and fuck-ups. I usually die few times after reinc because I'm so
handless, and there are plenty who seem to lack legs too.

I see your point, but I guess there are numbers between 50 and 100 also. Maybe
some 80 would be more like it - it eventually comes down and then you would
need a surgery. I see no point to drop the charisma back to 50 because not
every newborn baby are hideous slimy bastards.

Conclusion, keep it on 100. If need to make it more merchant-friendly: make it
random or drop it to 80.

Tacksomykkare

 
Rating:
16
Votes:
20
 
 
Balthas
1y, 104d, 23h, 23m, 47s old
Level:
98
 
 
#3
31 Oct 2008 00:29
 
 
Balthas wrote:
Saldas wrote:
I feel that giving every character max cha at start is defeating the point of
having the stat. As well as robbing merchants of a sure way to make some cash.
I suggest we put it back to 50 again and lower the cha requirements for
fumbles. That way newbies will still be able to take a few deaths with no
danger of fumble and there will be a market for surgeries, just like there was
in the old days. Too many gorgeous people around and sometimes hard to get
surgery cause merchants aren't that much into services anymore.
What comes to reincing, you usually decide new races and they have some
allergies and fuck-ups. I usually die few times after reinc because I'm so
handless, and there are plenty who seem to lack legs too.

I see your point, but I guess there are numbers between 50 and 100 also. Maybe
some 80 would be more like it - it eventually comes down and then you would
need a surgery. I see no point to drop the charisma back to 50 because not
every newborn baby are hideous slimy bastards.

Conclusion, keep it on 100. If need to make it more merchant-friendly: make it
random or drop it to 80.

Tacksomykkare
I suggest leaving cha as it was before the reinc. If the person got surgery
to 100 before reinc, let him have 100 cha after. If he was lazy and cheap and
had 12 cha before reinc, let him keep his 12 cha. New characters can get 100
cha and what they do with it after is their own business.

 
Rating:
18
Votes:
22
 
 
Xyloid
N e w b i e  H e l p e r
1y, 274d, 19h, 59m, 39s old
Level:
77
 
 
#4
31 Oct 2008 00:32
 
 
Could set starting charisma and max charisma as a racial stat. Nice, simple
way
to bring less useful races some benefit and vice versa for the top races,
without any major power effect. Would make sense too, how can a giant insect
or an ogre be as charasmatic as an elf anyways?

Ok, now bring on the whines why nothing should change cause you're in
a happy rut and I'm a moron and the price of tea in china went up!

 
Rating:
10
Votes:
23
 
 
Seed
54d, 14h, 29m, 2s old
Level:
62
 
 
#5
31 Oct 2008 18:39
 
 
Seed wrote:
Could set starting charisma and max charisma as a racial stat. Nice, simple
way
to bring less useful races some benefit and vice versa for the top races,
without any major power effect. Would make sense too, how can a giant insect
or an ogre be as charasmatic as an elf anyways?

Ok, now bring on the whines why nothing should change cause you're in
a happy rut and I'm a moron and the price of tea in china went up!
A problem I see with racial max cha is the basic unfairness of havin low
racemax on it.
Yeah sure, elfs would have it great, but most tank races tend to be on the
unsightly side. Would it really be fair if reincing to a giant stopped you
from taking new body ever, being an ogre would make resses kind of risky, and
I don't even want to think about trolls.
Anyway, what "lesser used" race would you say should have good cha? Leeches?

 
Rating:
8
Votes:
10
 
 
Mazzon
231d, 19h, 38m, 20s old
Level:
36
 
 
#6
31 Oct 2008 18:51
 
 
Mazzon wrote:
Seed wrote:
Could set starting charisma and max charisma as a racial stat. Nice, simple
way
to bring less useful races some benefit and vice versa for the top races,
without any major power effect. Would make sense too, how can a giant insect
or an ogre be as charasmatic as an elf anyways?

Ok, now bring on the whines why nothing should change cause you're in
a happy rut and I'm a moron and the price of tea in china went up!
A problem I see with racial max cha is the basic unfairness of havin low
racemax on it.
Yeah sure, elfs would have it great, but most tank races tend to be on the
unsightly side. Would it really be fair if reincing to a giant stopped you
from taking new body ever, being an ogre would make resses kind of risky, and
I don't even want to think about trolls.
Anyway, what "lesser used" race would you say should have good cha? Leeches?

Prolly the most moronic idea to "balance" game from Seed. Sheesh! (altho he
talked about benefit, not the poewr effect yes)

But anyways - Why ogre couldn't be gorgeous? -Ofcourse you can look like
Beyonce if you use enough plastic surgery.


 
Rating:
-3
Votes:
5
 
 
Balthas
1y, 105d, 4h, 21m, 37s old
Level:
98
 
 
#7
31 Oct 2008 18:55
 
 
Mazzon wrote:
Seed wrote:
Could set starting charisma and max charisma as a racial stat. Nice, simple
way
to bring less useful races some benefit and vice versa for the top races,
without any major power effect. Would make sense too, how can a giant insect
or an ogre be as charasmatic as an elf anyways?

Ok, now bring on the whines why nothing should change cause you're in
a happy rut and I'm a moron and the price of tea in china went up!
A problem I see with racial max cha is the basic unfairness of havin low
racemax on it.
Yeah sure, elfs would have it great, but most tank races tend to be on the
unsightly side. Would it really be fair if reincing to a giant stopped you
from taking new body ever, being an ogre would make resses kind of risky, and
I don't even want to think about trolls.
Anyway, what "lesser used" race would you say should have good cha? Leeches?
As a supreme Dwarf-God, flattener of hills, bane of all elves and free
distributor of pure alcohol I have to say that bring it on, although drop the
max cha of dwarves to say 70, that'll drop those traitor merchant dwarves away
and hopefully we start fighting soon enough.

++C

 
 
 
Calath
3y, 152d, 4h, 40m, 2s old
Level:
90
 
 
#8
31 Oct 2008 20:01
 
 
Mazzon wrote:
Seed wrote:
Could set starting charisma and max charisma as a racial stat. Nice, simple
way
to bring less useful races some benefit and vice versa for the top races,
without any major power effect. Would make sense too, how can a giant insect
or an ogre be as charasmatic as an elf anyways?

Ok, now bring on the whines why nothing should change cause you're in
a happy rut and I'm a moron and the price of tea in china went up!
A problem I see with racial max cha is the basic unfairness of havin low
racemax on it.
Yeah sure, elfs would have it great, but most tank races tend to be on the
unsightly side. Would it really be fair if reincing to a giant stopped you
from taking new body ever, being an ogre would make resses kind of risky, and
I don't even want to think about trolls.
Anyway, what "lesser used" race would you say should have good cha? Leeches?
High cha races(based on appearance and 'charm'
Drow, Elf, Human, Merfolk, Satyr, Vampire

Low Cha races:
Barsoomian, Kobold, Leech, Lizardman, Ogre, Orc, Thrikhren, Troll, Zombie

Everything else would fall in the middle somewhere

Ress would have to be tuned to look at your % of your racial max cond instead
of the actual number to be fair.

How many skills/spells out there would be affected by this? Really, I like
the idea (An ogre, that statwise, is equally as charismatic as an elf? that
concept still boggles me), but it's affects would be pretty far-reaching.

 
Rating:
-9
Votes:
14
 
 
Thorfinn
231d, 10h, 5m, 45s old
Level:
50
 
 
#9
01 Nov 2008 14:29
 
 
Mazzon wrote:
Seed wrote:
Could set starting charisma and max charisma as a racial stat. Nice, simple
way
to bring less useful races some benefit and vice versa for the top races,
without any major power effect. Would make sense too, how can a giant insect
or an ogre be as charasmatic as an elf anyways?

Ok, now bring on the whines why nothing should change cause you're in
a happy rut and I'm a moron and the price of tea in china went up!
A problem I see with racial max cha is the basic unfairness of havin low
racemax on it.
Yeah sure, elfs would have it great, but most tank races tend to be on the
unsightly side. Would it really be fair if reincing to a giant stopped you
from taking new body ever, being an ogre would make resses kind of risky, and
I don't even want to think about trolls.
Anyway, what "lesser used" race would you say should have good cha? Leeches?
I like small breasts, athletic body and smiling face with good handfull of
wisdom in her head. If you dont have those, i consider you having cha less
than 100. Cha should be debend on races involved and what you have defined as
positive featrues in other beings!
Are you sure you want to go with the 'who looks good and who does not'?
Xyloid's idea of keeping cha over reincs is grand but it breaks the part of 'a
new life' the reinc talks about (yes, its just fucking flavor but without
flavor games are plain online excel sheets. Go play MoO3 if you cant handle
flavor). Or one could simply add something along the lines 'Karma plays a role
in the realm of BatMUD. The scars from your present life will be carried to
your next.'

A :-D hits you.

 
 
 
Blacksmith
282d, 7h, 29m, 48s old
Level:
50
 
 
#10
01 Nov 2008 06:18
 
 

I agree. Starting every reincarnation with 100 charisma is too uber. New
characters should start at 100 charisma. Reincs should start at 60.



 
 
 
Chaste
254d, 18h, 17m, 25s old
Level:
90
 
 
#11
01 Nov 2008 10:58
 
 
Quote:
I feel that giving every character max cha at start is defeating the point of
having the stat. As well as robbing merchants of a sure way to make some cash.
I suggest we put it back to 50 again and lower the cha requirements for
fumbles. That way newbies will still be able to take a few deaths with no
danger of fumble and there will be a market for surgeries, just like there was
in the old days. Too many gorgeous people around and sometimes hard to get
surgery cause merchants aren't that much into services anymore.
I think that if merchant's main income is from surgeries he isn't much of a
merchant. It's like druid complaining that reinc costs are too high and he
isn't getting exp from reincs. If you aren't getting surgery, you could try
offering more than that usual 5k/10k. Merchants have nowadays more things to do
than just repair/fw/surgeries which i think explains why they aren't so eager
to do surgeries anymore.

- Sancran

 
Rating:
4
Votes:
12
 
 
Sancran
2y, 57d, 20h, 16m, 37s old
Level:
100
 
 
#12
03 Nov 2008 20:07
 
 
Sancran wrote:
Quote:
I feel that giving every character max cha at start is defeating the point of
having the stat. As well as robbing merchants of a sure way to make some cash.
I suggest we put it back to 50 again and lower the cha requirements for
fumbles. That way newbies will still be able to take a few deaths with no
danger of fumble and there will be a market for surgeries, just like there was
in the old days. Too many gorgeous people around and sometimes hard to get
surgery cause merchants aren't that much into services anymore.
I think that if merchant's main income is from surgeries he isn't much of a
merchant. It's like druid complaining that reinc costs are too high and he
isn't getting exp from reincs. If you aren't getting surgery, you could try
offering more than that usual 5k/10k. Merchants have nowadays more things to do
than just repair/fw/surgeries which i think explains why they aren't so eager
to do surgeries anymore.

- Sancran
Merchants that are 'real' merchants don't concentrate on services anymore.
It's the 'newbie' merchants that actually are willing to do surgeries,
repairs, prots and fws. The oldbie merchs are more into the 'real' stuff that
comes with a large price tag - chests, reagents, and ships. I don't think the
merchant guild was meant to be only for those with 100m exp and over. There is
always a niche that can be filled by the newbie merchants, and frankly I think
they need an uptune.

 
Rating:
12
Votes:
14
 
 
Saldas
2y, 48d, 15h, 55m, 23s old
Level:
90