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BatMUD Forums > Ideas-wanted > Re: brief commnd

 
 
#1
07 Nov 2008 23:57
 
 
Hi,
It's a simple idea, but I think it'd be neet if ores and plants as well as
doors showed up in the brief command.

 
 
 
Camlorn
3d, 5h, 17m, 34s old
Level:
30
 
 
#2
16 Nov 2008 19:48
 
 
Camlorn wrote:
Hi,
It's a simple idea, but I think it'd be neet if ores and plants as well as
doors showed up in the brief command.
There's a reason it is brief, it's to stop mostly useless stuff from coming to
the screen, though I do admit that doors might be good to be shown.

Or perhaps I'll add the doors visible to the exits, we'll see.

 
Rating:
8
Votes:
8
 
 
Nerya
C o d e s l a v e
27y, 161d, 12h, 3m, 37s old
Level:
21 [Wizard]
 
 
#3
16 Nov 2008 19:46
 
 
Because of the limitations of this last millenium way of discussion board the
post has been moved to http://www.bat.org/forum/index.php?showtopic=274

A :-D hits you.

 
Rating:
-6
Votes:
6
 
 
Blacksmith
283d, 14h, 27m, 11s old
Level:
50
 
 
#4
16 Nov 2008 22:28
 
 
Blacksmith wrote:
Because of the limitations of this last millenium way of discussion board the
post has been moved to http://www.bat.org/forum/index.php?showtopic=274
Well, firstly I have no idea why this couldn't have been written on this news
system.

For the idea itself, colourcoding is an ok idea, but blocked exits aren't
always so easy to figure out, they cannot be easily deducted as such. I've
been meaning to code doors into the exits command, just haven't gotten around
to it. I was planning on doing it with () or such, but colours can be added
aswell, probably. Just don't hold your breath. I probably wont be making the
distinction between locked and closed doors either, but we'll see how it goes.

 
 
 
Nerya
C o d e s l a v e
27y, 169d, 18h, 30m, 23s old
Level:
21 [Wizard]
 
 
#5
16 Nov 2008 22:26
 
 
Quote:
Well, firstly I have no idea why this couldn't have been written on this news
system.
Because of two reasons. The first very obious one if you have any knowledge of
the features of this discussion format. The second equally obious if you have
any knowledge what kind of reader group this discussion board has.

For the first, have you seen much of color in the news lately? You can try by
sending the asci char 27 followed up with [1m, then write some text and then
send [0m with the esc prefix again. Or ways to embend pictures in here except
external linking?

Secondly, do you think the average news reader can undestand suggestions on
more theoretical, abstract level? Because there has been 'discussion' not long
ago where immortals whined about too obsure idea postings, yet there is high
level wizards that admit that they simply skip all ideas that are over dozen
lines or so. No matter how well trough out tought. While pictures tell more
than 1k words, using images seems a good way to approach when consearning the
audience.
Quote:
For the idea itself, colourcoding is an ok idea, but blocked exits aren't
always so easy to figure out, they cannot be easily deducted as such. I've
been meaning to code doors into the exits command, just haven't gotten around
to it. I was planning on doing it with () or such, but colours can be added
aswell, probably. Just don't hold your breath. I probably wont be making the
distinction between locked and closed doors either, but we'll see how it goes.
Yes, it would be nice if the 'exits' command would use this color coding too,
but the idea was to keep things brief. The results from exits command could be
as verbose as 'Iron door leading to west' that would actually have a meaning as
then the users could finally address the doors without need of commands that do
'unlock door 1-20 with key $*' or 'unlock gate 1-20 with key $*'.

Do you have some kind of reason why not divide doors to locked and unlocked
ones? Because the information alone that there is a door is quite pointless as
the user actually is more intrested if it is a valid exit or not, thus is it
locked or not. If you plan to play the 'But the character does not know if the
door is locked as he has not examned it' then i suggest a third colour for
doors that indicate doors that have not been tested or examned.
That would thus be a 'FU' feature, where a 'easy going/fun' has been left
behind of 'realism'. Similiar to need of 'ship launch' prefix for evey sail,
cruise, paths command. Nicley relism oriented and enforced but kicks
'smoothness' swiftly to balls.

A :-D hits you.

 
Rating:
-5
Votes:
7
 
 
Blacksmith
283d, 16h, 51m, 33s old
Level:
50
 
 
#6
26 Nov 2008 01:44
 
 
hello,
just to ask, what about the plants and mineral part? I know weather can be
displayed in brief, would another toggle be possible? In fact, a whole group
of brief toggles could be nice, though time consuming to code, controlling
every aspect of the room's description. Weather, plants, minerals, doors in
exit list, doors listed after desc, etc. just another random thought on this
topic, but it'd be helpful to me at least.

 
Rating:
3
Votes:
7
 
 
Camlorn
5d, 4h, 50m, 1s old
Level:
27