please revise the expvalue formula. currently it seems that it makes
little-to-no-difference whether a monster has 1hp or 1000hp, 0resists to
everything or 80resists to everything, uses bash or casts magic eruption.
generally alot of factors that affect how hard (common sense says harder=more
experienceful) a monster really is to kill dont seem to have any effect, when
they really should.
please revise the expvalue formula. currently it seems that it makes
little-to-no-difference whether a monster has 1hp or 1000hp, 0resists to
everything or 80resists to everything, uses bash or casts magic eruption.
generally alot of factors that affect how hard (common sense says harder=more
experienceful) a monster really is to kill dont seem to have any effect, when
they really should.
Second that. Monster tuning can make small lamb fight like dragon and give exp
like shrew.