You were raised in a small village surounded by forest. Your whole life, you
knew nothing but tree's, animals, and your home. You were raised by the
village shaman in the art of the Celtic, and became a Druid. A dark day came,
on a CLOUDLESS SKY, and barbarians swarmed your village. You knew what you had
to do. You cast RAIN, so that the infidales could not see in the down-pour.
You cast WIND, so they could not hear each-other and co-ordinate thier
pillage. Finally, You cast the last spell Greensleeves taught you, SUMMON
STORM. Unfortunatly, RAIN and WIND didn't matter this CLOUDLESS DAY, and the
barbarians destroyed the village.
Alone, knowing you could not go back, you wander the forest. You wander across
a BEAR, but he BAREly notices you.
It seems the further you WANDER, the less you KNOW, or BEFRIEND, animals. even
squrrills don't answer your call.
You were raised in a small village surounded by forest. Your whole life, you
knew nothing but tree's, animals, and your home. You were raised by the
village shaman in the art of the Celtic, and became a Druid. A dark day came,
on a CLOUDLESS SKY, and barbarians swarmed your village. You knew what you had
to do. You cast RAIN, so that the infidales could not see in the down-pour.
You cast WIND, so they could not hear each-other and co-ordinate thier
pillage. Finally, You cast the last spell Greensleeves taught you, SUMMON
STORM. Unfortunatly, RAIN and WIND didn't matter this CLOUDLESS DAY, and the
barbarians destroyed the village.
Alone, knowing you could not go back, you wander the forest. You wander across
a BEAR, but he BAREly notices you.
It seems the further you WANDER, the less you KNOW, or BEFRIEND, animals. even
squrrills don't answer your call.
Was there an idea there somewhere? I failed to recognize it from the story.