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BatMUD Forums > Ideas-wanted > Re: Ships, Golems and Tossing

 
 
#1
01 Dec 2009 20:37
 
 
Currently, when a captain summons someone to a teleportation chamber, and the
person is not on the friends list for the golem guard, the golem will see the
summonee as a threat and toss him overboard.

Obviously this can be worked around with commands and aliases to move to the
bridge, manipulate the friends list, and return to the teleportation chamber,
however this is not anywhere near ideal.

It would be nice to either have a) guards not tossing people one summons, or
b) if one could add another special entry to the friends list (similar to the
'party' entry we have currently), something like 'summoned', which would cover
players who have been summoned to the chamber.

Lots of love,
- Ens.

 
Rating:
-4
Votes:
6
 
 
Ens
237d, 12h, 12m, 19s old
Level:
86
 
 
#2
01 Dec 2009 20:50
 
 
Ens wrote:
Currently, when a captain summons someone to a teleportation chamber, and the
person is not on the friends list for the golem guard, the golem will see the
summonee as a threat and toss him overboard.

Obviously this can be worked around with commands and aliases to move to the
bridge, manipulate the friends list, and return to the teleportation chamber,
however this is not anywhere near ideal.

It would be nice to either have a) guards not tossing people one summons, or
b) if one could add another special entry to the friends list (similar to the
'party' entry we have currently), something like 'summoned', which would cover
players who have been summoned to the chamber.

Lots of love,
- Ens.
Long story short:
Would be really cool if ship golems could recognize party members of their
owners.

 
Rating:
7
Votes:
7
 
 
Alakhai
1y, 140d, 12h, 49m, 41s old
Level:
95
 
 
#3
01 Dec 2009 20:57
 
 
Alakhai wrote:
Ens wrote:
Currently, when a captain summons someone to a teleportation chamber, and the
person is not on the friends list for the golem guard, the golem will see the
summonee as a threat and toss him overboard.

Obviously this can be worked around with commands and aliases to move to the
bridge, manipulate the friends list, and return to the teleportation chamber,
however this is not anywhere near ideal.

It would be nice to either have a) guards not tossing people one summons, or
b) if one could add another special entry to the friends list (similar to the
'party' entry we have currently), something like 'summoned', which would cover
players who have been summoned to the chamber.

Lots of love,
- Ens.
Long story short:
Would be really cool if ship golems could recognize party members of their
owners.
set <type> <name> <arg> <to> - Set specific characteristics of a crew
member. Also; add/remove friends from guard lists. The arguments are:
<type> - Any type listed above for <crew type>.
<name> - The name of the crewmember to modify.
<arg> - Any of 'name', 'gender', 'pre', 'post', or 'long'.
If <type> is guard, then <arg> can also be 'friend' or 'clear'.
Also, 'pre' is not valid for guards.
<to> - What to change the value to. Not used for 'long' or 'clear'.
If <arg> is 'gender', then <to> must be 'male'/'female'/'neuter'.
If <arg> is 'long', you will enter an editor to create the desc.
If <arg> is 'friend', you will toggle or clear a player's name
--> from the list. You may also add/remove the name 'party' - if set,
fine anyone in an officer's party will count as being on the list.
print A crewmember's short desc is '<name> the <pre> <type> <post>'.
A guard's short desc is '<name> the xxxx golem <post>'.
You may also change the nav's gender with 'crew set nav gender
<gender>'.
Example: 'crew set sailor avast gender male'.

-- Lord Tarken Aurelius, the Sage

 
Rating:
3
Votes:
3
 
 
Tarken
W i z a r d
1y, 160d, 3h, 38m, 10s old
Level:
50 [Wizard]