Presence wrote:
I don't know if this is a good idea or easy to code, but I think higher level
players should be able to enter level limited areas if they're partied with
true newbies, getting banished if they party leave or something like that.
Maybe further limit to one higher level player per party if someone fears 9
man pudding raids. In this context a newbie being someone having a newbie
crystal, no unspent safe exp, and otherwise of the appropriate level. I don't
know how many agree with me, but as far as I'm concerned the number one
predicter of newbies sticking around is people partying with them, so anything
encouraging that is a good thing for BatMUD.
Just a few quick thoughts on the idea:
While a grand idea, I think it will create more problems than it will solve.
For starters, areas are given level limits usually because they feature either
key locations for newbies, or would be heavily abused by higher leveled and
experienced players. If you give the ability for players to access these areas
simply by being in a party with someone who qualifies? Who is to say
that...for example, Ewige can't pay Utternoob a grand fortune of 20k so he can
enter Newbie Mines, leave the party, and rape scrolls for all his eq so he can
have 1337 <red glow> on all of his equipments? If you really must, most areas
with level restrictions (95%?) have a way for higher-level players to access
the area still, either by force (Example, Secladin) or on certain dates
(Example, Pleasantville every 1st of the month). I can see your reason for
asking such a thing, however at a quick glance...there are several hundred
better areas to choose from in this game. Not only that, but if Utternoob is
partying with someone high-leveled, you should probably be partying someplace
a little more interesting or difficult seeing as that "highbie" is probably
going to be taking 3/4 of the exp shares or something quite similar anyway.
-- Lord Tarken Aurelius, the Sage